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<title>xavi/pcsxr/win32/plugins/peopsxgl, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>https://gitea.privatedns.org/xavi/pcsxr/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/pcsxr/atom?h=master'/>
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<updated>2019-03-02T09:54:07+00:00</updated>
<entry>
<title>Add support for GL Extensions to Windows GPU plugin</title>
<updated>2019-03-02T09:54:07+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2019-03-02T09:54:07+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=d7a90b433451f04476b35575ef58bfd08542affb'/>
<id>urn:sha1:d7a90b433451f04476b35575ef58bfd08542affb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Port various fixes from Beetle renderers</title>
<updated>2018-12-16T15:24:01+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2018-12-16T15:24:01+00:00</published>
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<id>urn:sha1:cd685f7b75b8c7165642bd45044481ec5b27bc04</id>
<content type='text'>
- Use PGXP w values to detect 3D geometry when modifying tex coords for flipped sprites
- Replace line rendering algorithm with find/force line hack implementations
- Add UI drop box to access this (no longer dependent on tex coord control)
</content>
</entry>
<entry>
<title>* Fix file and folder permissions</title>
<updated>2018-03-19T09:47:21+00:00</updated>
<author>
<name>Stelios Tsampas</name>
<email>loathingkernel@gmail.com</email>
</author>
<published>2018-02-01T06:45:15+00:00</published>
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<id>urn:sha1:e11f002bf9a66a7cb01bba16a226dbe85b5c3c4a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* win32</title>
<updated>2018-01-11T13:36:47+00:00</updated>
<author>
<name>Stelios Tsampas</name>
<email>loathingkernel@gmail.com</email>
</author>
<published>2017-10-09T07:42:54+00:00</published>
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<id>urn:sha1:967dcacd7bb2a3766f59fb25075d234e4e178eb4</id>
<content type='text'>
  - Exclude top-level dir from includes
  - Use unified build dir for pcsxr and plugins
</content>
</entry>
<entry>
<title>Implement vertex caching</title>
<updated>2016-05-15T15:26:39+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2016-05-15T15:26:39+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=2a24b74c12c6d248409dc93b35edbc373d03b29c'/>
<id>urn:sha1:2a24b74c12c6d248409dc93b35edbc373d03b29c</id>
<content type='text'>
- Try using Blade_Arma's vertex cache to find untracked vertices
- Fix GTE_LOG
- Add more logging spew
- Update debug mode to track cached vertices
</content>
</entry>
<entry>
<title>Add PGXP visual debug mode</title>
<updated>2016-05-10T20:34:27+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2016-05-10T20:34:27+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=b5a738748175a460f856a1ed8a2e29fa26ebfb14'/>
<id>urn:sha1:b5a738748175a460f856a1ed8a2e29fa26ebfb14</id>
<content type='text'>
Toggles using F11
Red = low precision
Blue = high precision
Yellow = Sprite
</content>
</entry>
<entry>
<title>- Move pgxp_gpu source files into correct folder.</title>
<updated>2016-03-26T10:07:46+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2016-03-26T10:07:46+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=b1f5a6ce4d7b9156910078300bfdf4ff0fd8ccf0'/>
<id>urn:sha1:b1f5a6ce4d7b9156910078300bfdf4ff0fd8ccf0</id>
<content type='text'>
- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
</content>
</entry>
<entry>
<title>Initial upload of PGXP.</title>
<updated>2016-03-25T16:25:15+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2016-03-25T16:25:15+00:00</published>
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<id>urn:sha1:7767ea4acbae995cd8e6302bdb7c97e89748dfd8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update to VS 2015</title>
<updated>2016-03-22T20:00:22+00:00</updated>
<author>
<name>iCatButler</name>
<email>i.am.catbutler@gmail.com</email>
</author>
<published>2016-03-22T20:00:22+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=106f6594c9e2ad601deb7ad9bdf5eab8a568c01b'/>
<id>urn:sha1:106f6594c9e2ad601deb7ad9bdf5eab8a568c01b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Win32: Build place DLLs to solution dir (where pcsxr.exe is)</title>
<updated>2013-05-17T14:37:22+00:00</updated>
<author>
<name>SND\ckain_cp</name>
<email>SND\ckain_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97</email>
</author>
<published>2013-05-17T14:37:22+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/pcsxr/commit/?id=45a617930227f18bb1b50bbb7ab5f5a736b724bb'/>
<id>urn:sha1:45a617930227f18bb1b50bbb7ab5f5a736b724bb</id>
<content type='text'>
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@84775 e17a0e51-4ae3-4d35-97c3-1a29b211df97
</content>
</entry>
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