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<title>xavi/pcsxr/macosx/plugins/DFInput/en.lproj, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
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<updated>2014-11-10T23:38:29+00:00</updated>
<entry>
<title>OS X: Move the English localization files around.</title>
<updated>2014-11-10T23:38:29+00:00</updated>
<author>
<name>SND\MaddTheSane_cp</name>
<email>SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97</email>
</author>
<published>2014-11-10T23:38:29+00:00</published>
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<id>urn:sha1:5fb82849d7fa24ccbf29aa3f89a52645fbc5d580</id>
<content type='text'>
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92229 e17a0e51-4ae3-4d35-97c3-1a29b211df97
</content>
</entry>
<entry>
<title>DFInput: Implement SDL2 GameController support.</title>
<updated>2014-04-08T02:33:19+00:00</updated>
<author>
<name>SND\MaddTheSane_cp</name>
<email>SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97</email>
</author>
<published>2014-04-08T02:33:19+00:00</published>
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<id>urn:sha1:c875a3566e340e366553beb2dcd6b2bcf4d5ab18</id>
<content type='text'>
This change allows the user to use SDL2’s GameController API instead of the Joystick API.
The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done.
Note that it currently only supports OS X.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
</content>
</entry>
<entry>
<title>Updating PCSX-R version to 1.9.95.</title>
<updated>2013-11-10T00:44:29+00:00</updated>
<author>
<name>SND\MaddTheSane_cp</name>
<email>SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97</email>
</author>
<published>2013-11-10T00:44:29+00:00</published>
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<id>urn:sha1:9cce9612a1630618fe38d9320d148020098462ae</id>
<content type='text'>
Setting the minimum OS X version to 10.9.
Using base localization on OS X.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87797 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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