#ifndef __GAME_STRUCTURES__HEADER__ #define __GAME_STRUCTURES__HEADER__ /* ************************************* * Defines * *************************************/ #define CHEAT_ARRAY_SIZE 16 /* ************************************* * Structs and enums * *************************************/ typedef enum t_fontflags { FONT_NOFLAGS = 0, FONT_CENTERED = 0x01, FONT_WRAP_LINE = 0x02, FONT_BLEND_EFFECT = 0x04, FONT_1HZ_FLASH = 0x08, FONT_2HZ_FLASH = 0x10, FONT_H_CENTERED = 0x20 }FONT_FLAGS; typedef struct t_Font { GsSprite spr; short char_spacing; short char_w; short char_w_bitshift; short char_h; char init_ch; uint8_t char_per_row; uint8_t max_ch_wrap; FONT_FLAGS flags; short spr_w; short spr_h; short spr_u; short spr_v; }TYPE_FONT; typedef struct t_Timer { uint32_t time; uint32_t orig_time; bool repeat_flag; bool busy; void (*Timeout_Callback)(void); }TYPE_TIMER; typedef struct t_Cheat { unsigned short Combination[CHEAT_ARRAY_SIZE]; void (*Callback)(void); }TYPE_CHEAT; #endif // __GAME_STRUCTURES__HEADER__