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# Feature to add after the MVP

These are features that make sense in the context of the
[high-level goals](HighLevelGoals.md) of WebAssembly but are not considered part
of the [Minimum Viable Product](MVP.md) or the essential [post-MVP](PostMVP.md)
feature set which are expected to be standardized immediately after the
MVP. These will be prioritized based on developer feedback, and will be
available under [feature tests](FeatureTest.md).

## Great tooling support

This is covered in the [tooling](Tooling.md) section.

## Dynamic linking

This is covered in the [dynamic linking](DynamicLinking.md) section.

## Finer-grained control over memory

Provide access to safe OS-provided functionality including:
* `map_file(addr, length, Blob, file-offset)`: semantically, this operation
   copies the specified range from `Blob` into the range `[addr, addr+length)`
   (where `addr+length <= memory_size`) but implementations are encouraged
   to `mmap(addr, length, MAP_FIXED | MAP_PRIVATE, fd)`
* `dont_need(addr, length)`: semantically, this operation zeroes the given range
   but the implementation is encouraged to `madvise(addr, length, MADV_DONTNEED)`
   (this allows applications to be good citizens and release unused physical
   pages back to the OS, thereby reducing their RSS and avoiding OOM-killing on
   mobile)
* `shmem_create(length)`: create a memory object that can be simultaneously
  shared between multiple linear memories
* `map_shmem(addr, length, shmem, shmem-offset)`: like `map_file` except
  `MAP_SHARED`, which isn't otherwise valid on read-only Blobs
* `mprotect(addr, length, prot-flags)`: change protection on the range
  `[addr, addr+length)` (where `addr+length <= memory_size`)

The `addr` and `length` parameters above would be required to be multiples of
[`page_size`](AstSemantics.md#resizing).

The above list of functionality mostly covers the set of functionality
provided by the `mmap` OS primitive. One significant exception is that `mmap`
can allocate noncontiguous virtual address ranges. See the
[FAQ](FAQ.md#what-about-mmap) for rationale.

## More expressive control flow

Some types of control flow (especially irreducible and indirect) cannot be
expressed with maximum efficiency in WebAssembly without patterned output by the
relooper and [jump-threading](https://en.wikipedia.org/wiki/Jump_threading)
optimizations in the engine. Target uses for more expressive control flow are:
* Language interpreters, which often use computed-`goto`.
* Functional language support, where guaranteed tail call optimization is
  expected for correctness and performance.

Options under consideration:
* No action, `while` and `switch` combined with jump-threading are enough.
* Just add `goto` (direct and indirect).
* Add new control-flow primitives that address common patterns.
* Add signature-restricted Proper Tail Calls.
* Add proper tail call, expanding upon signature-restricted proper tail calls, and
  making it easier to support other languages, especially functional programming
  languages.

## GC/DOM Integration

See [GC.md](GC.md).

## Linear memory bigger than 4GiB

WebAssembly will eventually allow a module to have a linear memory size greater
than 4GiB by providing load/store/etc. operations that take 64-bit index
operands.

Of course, the ability to actually allocate this much memory will always be
subject to dynamic resource availability.

Initially, it will likely be required that a program use all 32-bit indices or
all 64-bit indices, and not a mix of both, so that implementations don't have
to support both in the same program. However, operators with 32-bit indices and
operations with 64-bit indices will be given separate names to leave open the
possibility of supporting both in the same program in the future.

## Source maps integration

* Add a new source maps [module section type](MVP.md#module-structure).
* Either embed the source maps directly or just a URL from which source maps can
  be downloaded.
* Text source maps become intractably large for even moderate-sized compiled
  codes, so probably need to define new binary format for source maps.
* Gestate ideas and start discussions at the
  [Source Map RFC repository](https://github.com/source-map/source-map-rfc/issues)

## Coroutines

Coroutines will [eventually be part of C++][] and is already popular in other
programming languages that WebAssembly will support.

  [eventually be part of C++]: http://wg21.link/n4499

## Signature-restricted Proper Tail Calls

See the [asm.js RFC][] for a full description of signature-restricted Proper
Tail Calls (PTC).

Useful properties of signature-restricted PTCs:

* In most cases, can be compiled to a single jump.
* Can express indirect `goto` via function-pointer calls.
* Can be used as a compile target for languages with unrestricted PTCs; the code
  generator can use a stack in the linear memory to effectively implement a custom call
  ABI on top of signature-restricted PTCs.
* An engine that wishes to perform aggressive optimization can fuse a graph of
  PTCs into a single function.
* To reduce compile time, a code generator can use PTCs to break up ultra-large
  functions into smaller functions at low overhead using PTCs.
* A compiler can exert some amount of control over register allocation via the
  ordering of arguments in the PTC signature.

  [asm.js RFC]: http://discourse.specifiction.org/t/request-for-comments-add-a-restricted-subset-of-proper-tail-calls-to-asm-js
 
## Asynchronous Signals

TODO

## "Long SIMD"

The initial SIMD API will be a "short SIMD" API, centered around fixed-width
128-bit types and explicit SIMD operations. This is quite portable and useful,
but it won't be able to deliver the full performance capabilities of some of
today's popular hardware. There is [a proposal in the SIMD.js repository][] for
a "long SIMD" model which generalizes to wider hardware vector lengths, making
more natural use of advanced features like vector lane predication,
gather/scatter, and so on. Interesting questions to ask of such an model will
include:

* How will this model map onto popular modern SIMD hardware architectures?
* What is this model's relationship to other hardware parallelism features, such
  as GPUs and threads with shared memory?
* How will this model be used from higher-level programming languages? For
  example, the C++ committee is considering a wide variety of possible
  approaches; which of them might be supported by the model?
* What is the relationship to the "short SIMD" API? "None" may be an acceptable
  answer, but it's something to think about.
* What nondeterminism does this model introduce into the overall platform?
* What happens when code uses long SIMD on a hardware platform which doesn't
  support it? Reasonable options may include emulating it without the benefit of
  hardware acceleration, or indicating a lack of support through feature tests.

  [a proposal in the SIMD.js repository]: https://github.com/tc39/ecmascript_simd/issues/180

## Platform-independent Just-in-Time (JIT) compilation

WebAssembly is a new virtual ISA, and as such applications won't be able to
simply reuse their existing JIT-compiler backends. Applications will instead
have to interface with WebAssembly's instructions as if they were a new ISA.

Applications expect a wide variety of JIT-compilation capabilities. WebAssembly
should support:

* Producing a dynamic library and loading it into the current WebAssembly
  module.
* Define lighter-weight mechanisms, such as the ability to add a function to an
  existing module.
* Support explicitly patchable constructs within functions to allow for very
  fine-grained JIT-compilation. This includes:
    * Code patching for polymorphic inline caching;
	* Call patching to chain JIT-compiled functions together;
	* Temporary halt-insertion within functions, to trap if a function start
      executing while a JIT-compiler's runtime is performing operations
      dangerous to that function.
* Provide JITs access to profile feedback for their JIT-compiled code.
* Code unloading capabilities, especially in the context of code garbage
  collection and defragmentation.

WebAssembly's JIT interface would likely be fairly low-level. However, there
are use cases for higher-level functionality and optimization too. One avenue
for addressing these use cases is a
[JIT and Optimization library](JITLibrary.md).

## Multiprocess support

* `vfork`.
* Inter-process communication.
* Inter-process `mmap`.

## Trapping or non-trapping strategies.

Presently, when an instruction traps, the program is immediately terminated.
This suits C/C++ code, where trapping conditions indicate Undefined Behavior at
the source level, and it's also nice for handwritten code, where trapping
conditions typically indicate an instruction being asked to perform outside its
supported range. However, the current facilities do not cover some interesting
use cases:

* Not all likely-bug conditions are covered. For example, it would be very nice
  to have a signed-integer add which traps on overflow. Such a construct would
  add too much overhead on today's popular hardware architectures to be used in
  general, however it may still be useful in some contexts.
* Some higher-level languages define their own semantics for conditions like
  division by zero and so on. It's possible for compilers to add explicit checks
  and handle such cases manually, though more direct support from the platform
  could have advantages:
  * Non-trapping versions of some opcodes, such as an integer division
    instruction that returns zero instead of trapping on division by zero, could
    potentially run faster on some platforms.
  * The ability to recover gracefully from traps in some way could make many
    things possible. Possibly this could involve throwing or possibly by
    resuming execution at the trapping instruction with the execution state
    altered, if there can be a reasonable way to specify how that should work.

## Additional integer operations

* The following operations can be built from other operators already present,
  however in doing so they read at least one non-constant input multiple times,
  breaking single-use expression tree formation.
  * `int32.rotr`: bitwise rotate right
  * `int32.rotl`: bitwise rotate left
  * `int32.smin`: signed minimum
  * `int32.smax`: signed maximum
  * `int32.umin`: unsigned minimum
  * `int32.umax`: unsigned maximum
  * `int32.sext`: `sext(x, y)` is `x<<y>>y`
  * `int32.abs`: absolute value (is `abs(INT32_MIN)` `INT32_MIN` or should it trap?)
  * `int32.bswap`: reverse bytes (endian conversion)
  * `int32.bswap16`: `bswap16(x)` is `((x>>8)&255)|((x&255)<<8)`

* The following operations are just potentially interesting.
  * `int32.clrs`: count leading redundant sign bits (defined for all values, including 0)

## Additional floating point operations

  * `float32.minnum`: minimum; if exactly one operand is NaN, returns the other operand
  * `float32.maxnum`: maximum; if exactly one operand is NaN, returns the other operand
  * `float32.fma`: fused multiply-add (results always conforming to IEEE-754)
  * `float64.minnum`: minimum; if exactly one operand is NaN, returns the other operand
  * `float64.maxnum`: maximum; if exactly one operand is NaN, returns the other operand
  * `float64.fma`: fused multiply-add (results always conforming to IEEE-754)

`minnum` and `maxnum` operations would treat `-0.0` as being effectively less
than `0.0`.

Note that some operations, like `fma`, may not be available or may not perform
well on all platforms. These should be guarded by
[feature tests](FeatureTest.md) so that if available, they behave consistently.

## Floating point approximation operations

  * `float32.reciprocal_approximation`: reciprocal approximation
  * `float64.reciprocal_approximation`: reciprocal approximation
  * `float32.reciprocal_sqrt_approximation`: reciprocal sqrt approximation
  * `float64.reciprocal_sqrt_approximation`: reciprocal sqrt approximation

These operations would not required to be fully precise, but the specifics
would need clarification.

## 16-bit and 128-bit floating point support

For 16-bit floating point support, it may make sense to split the feature
into two parts: support for just converting between 16-bit and 32-bit or
64-bit formats possibly folded into load and store operations, and full
support for actual 16-bit arithmetic.

128-bit is an interesting question because hardware support for it is very
rare, so it's usually going to be implemented with software emulation anyway,
so there's nothing preventing WebAssembly applications from linking to an
appropriate emulation library and getting similarly performant results.
Emulation libraries would have more flexibility to offer approximation
techniques such as double-double arithmetic. If we standardize 128-bit
floating point in WebAssembly, it will probably be standard IEEE-754
quadruple precision.

## Full IEEE-754 conformance

WebAssembly floating point conforms IEEE-754 in most respects, but there are a
few areas that are [not yet covered](AstSemantics.md#floating-point-operations).

IEEE-754 NaN bit pattern propagation is presently permitted but not required.
It would be possible for WebAssembly to require it in the future.

To support exceptions and alternate rounding modes, one option is to define an
alternate form for each of `add`, `sub`, `mul`, `div`, `sqrt`, and `fma`. These
alternate forms would have extra operands for rounding mode, masked traps, and
old flags, and an extra result for a new flags value. These operations would be
fairly verbose, but it's expected that their use cases will specialized. This
approach has the advantage of exposing no global (even if only per-thread)
control and status registers to applications, and to avoid giving the common
operations the possibility of having side effects.

Debugging techniques are also important, but they don't necessarily need to be
in the spec itself. Implementations are welcome (and encouraged) to support
non-standard execution modes, enabled only from developer tools, such as modes
with alternate rounding, or evaluation of floating point expressions at greater
precision, to support [techniques for detecting numerical instability]
(https://www.cs.berkeley.edu/~wkahan/Mindless.pdf).

To help developers find the sources of floating point exceptions,
implementations may wish to provide a mode where NaN values are produced with
payloads containing identifiers helping programmers locate where the NaNs first
appeared. Another option would be to offer another non-standard execution mode,
enabled only from developer tools, that would enable traps on selected floating
point exceptions, however care should be taken, since not all floating point
exceptions indicate bugs.

## Integer Overflow Detection

There are two different use cases here, one where the application wishes to
handle overflow locally, and one where it doesn't.

When the application is prepared to handle overflow locally, it would be useful
to have arithmetic operations which can indicate when overflow occurred. An
example of this is the checked arithmetic builtins available in compilers such
as
[clang](http://clang.llvm.org/docs/LanguageExtensions.html#checked-arithmetic-builtins)
and
[GCC](https://gcc.gnu.org/onlinedocs/gcc/Integer-Overflow-Builtins.html).
If WebAssembly is made to support nodes with multiple return values, that could
be used instead of passing a pointer.

There are also several use cases where an application does not wish to handle
overflow locally. One family of examples includes implementing optimized bignum
arithmetic, or optimizing JS Numbers to use int32 operations. Another family
includes compiling code that doesn't expect overflow to occur, but which wishes
to have overflow detected and reported if it does happen. These use cases would
ideally like to have overflow trap, and to allow them to
[handle trap specially][]. Following the rule that explicitly signed and
unsigned operations trap whenever the result value can not be represented in the
result type, it would be possible to add explicitly signed and unsigned versions
of integer `add`, `sub`, and `mul`, which would trap on overflow. The main
reason we haven't added these already is that they're not efficient for
general-purpose use on several of today's popular hardware architectures.

  [handle trap specially]: FutureFeatures.md#trapping-or-non-trapping-strategies