# FAQ ## Can the polyfill really be efficient? Yes, this is a [high-level goal](HighLevelGoals.md) and there is a [prototype](https://github.com/WebAssembly/polyfill-prototype-1) with demos [[1](http://lukewagner.github.io/AngryBotsPacked), [2](http://lukewagner.github.io/PlatformerGamePacked)]. Although the [binary format](BinaryEncoding.md) is not yet specified in any detail, the format used by the prototype has promising initial experimental results. To allow direct comparison with asm.js, the prototype has a tool to [pack asm.js](https://github.com/WebAssembly/polyfill-prototype-1/blob/master/src/pack-asmjs.cpp#L3117) into the prototype's binary format. Using this tool, we can see significant size savings before and after gzip compression: | Demo | asm.js | binary | `gzip` asm.js | `gzip` binary | |------|--------|--------|---------------|---------------| | [AngryBots](http://lukewagner.github.io/AngryBotsPacked) | 19MiB | 6.3MiB | 4.1MiB | 3.0MiB | | [PlatformerGame](http://lukewagner.github.io/PlatformerGamePacked) | 49MiB | 18MiB | 11MiB | 7.3MiB | By writing the [decoder prototype in C++](https://github.com/WebAssembly/polyfill-prototype-1/blob/611ec5c8c41b08b112cf064ec49b13bf87e400cd/src/unpack.cpp#L2306) and Emscripten-compiling to asm.js, the polyfill is able to perform the translation to asm.js faster than a native JS parser can parse the result (results measured in Firefox 41 on an Intel® Xeon® E5-2665 @ 2.40GHz): | Demo | binary | time to decode into asm.js | |-------|--------|----------------------------| | [AngryBots](http://lukewagner.github.io/AngryBotsPacked) | 6.3MiB | 240ms | | [PlatformerGame](http://lukewagner.github.io/PlatformerGamePacked) | 18MiB | 550ms | Since the polyfill algorithm (at least in the prototype) is simple and single-pass, memory usage is basically the size of the input plus the size of the decoded text. Additionally, there are two further improvements that can be made in the real polyfill: 1. Decode while downloading using either chunked files, HTTP `Range` requests or (eventually) the [Stream API](http://www.w3.org/TR/streams-api). 2. Include optional better-than-`gzip` compression in the polyfill. For example, the [lzham](https://github.com/richgel999/lzham_codec) library shows an *additional* 24% improvement over the above "`gzip` binary" figures while maintaining high decode rates. Extrapolating from the prototype, these extensions would provide a roughly 45% over-the-wire size reduction (compared to current gzipped asm.js) without hurting load time (assuming moderate network speeds and more than one core). Developers may even want to switch to WebAssembly with the polyfill even before there is any native support. ## Is WebAssembly only for C/C++ programmers? As explained in the [high-level goals](HighLevelGoals.md), to achieve a Minimum Viable Product, the initial focus is on C/C++. However, by [integrating with JS at the ES6 Module interface](MVP.md#modules), web developers don't need to write C++ to take advantage of libraries that others have written; reusing a modular C++ library can be as simple as [using a module from JS](http://jsmodules.io). Beyond the MVP, another [high-level goal](HighLevelGoals.md) is to improve support for languages other than C/C++. This includes [allowing WebAssembly code to allocate and access garbage-collected (JS, DOM, Web API) objects](FutureFeatures.md#gcdom-integration). Even before GC support is added to WebAssembly, it is possible to compile a language's VM to WebAssembly (assuming it's written in portable C/C++) and this has already been demonstrated ([1](http://ruby.dj), [2](http://kripken.github.io/lua.vm.js/lua.vm.js.html), [3](http://syntensity.blogspot.com/2010/12/python-demo.html)). However, "compile the VM" strategies increase the size of distributed code, lose browser devtools integration, can have cross-language cycle-collection problems and miss optimizations that require integration with the browser. ## What compilers can I use to build WebAssembly programs? WebAssembly initially focuses on C/C++, and an experimental backend is being built using [clang/LLVM](http://llvm.org). As WebAssembly evolves it will support more languages which often use non-LLVM compilers. Even for C/C++ language support we hope that other compilers, such as [GCC](https://gcc.gnu.org), gain support for WebAssembly. The WebAssembly working group found it easier to start with LLVM support because they had more experience with that toolchain from their [Emscripten](http://emscripten.org) and [PNaCl](http://gonacl.com) work. We hope that proprietary compilers also gain WebAssembly support, but we'll let vendors speak about their own platform. The [WebAssembly Community Group][] would be delighted to collaborate with more compiler vendors, take their input into consideration in WebAssembly itself, and work with them on ABI matters. [WebAssembly Community Group]: https://www.w3.org/community/webassembly ## Will WebAssembly support View Source on the Web? Yes! WebAssembly defines a [text format](TextFormat.md) to be rendered when developers view the source of a WebAssembly module in any developer tool. Also, a specific goal of the text format is to allow developers to write WebAssembly modules by hand for testing, experimenting, optimizing, learning and teaching purposes. In fact, by dropping all the [coercions required by asm.js validation](http://asmjs.org/spec/latest/#introduction), the WebAssembly text format should be much more natural to read and write than asm.js. Outside the browser, command-line and online tools that convert between text and binary will also be made readily available. Lastly, a scalable form of source maps is also being considered as part of the WebAssembly [tooling story](Tooling.md). ## What's the story for Emscripten users? Existing Emscripten users will get the option to build their projects to WebAssembly, by flipping a flag. Initially this will be using a [polyfill](Polyfill.md), converting Emscripten's asm.js output to WebAssembly, and eventually Emscripten will utilize the [WebAssembly LLVM backend](https://github.com/WebAssembly/llvm) project, which aims to create a clean, new WebAssembly backend for LLVM (the open source compiler that powers Emscripten) with the intention of submitting to upstream. This painless transition is enabled by the [high-level goal](HighLevelGoals.md) that WebAssembly integrate well with the Web platform (including allowing synchronous calls into and out of JS) which makes WebAssembly compatible with Emscripten's current asm.js compilation model. ## Is WebAssembly trying to replace JavaScript? No! WebAssembly is designed to be a complement to, not replacement of, JavaScript (JS). While WebAssembly will, over time, allow many languages to be compiled to the Web, JS has an incredible amount of momentum and will remain the single, privileged (as described [above](FAQ.md#is-webassembly-only-for-cc-programmers)) dynamic language of the Web. Furthermore, it is expected that JS and WebAssembly will be used together in a number of configurations: * Whole, compiled C++ apps that leverage JS to glue things together. * HTML/CSS/JS UI around a main WebAssembly-controlled center canvas, allowing developers to leverage the power of web frameworks to build accessible, web-native-feeling experiences. * Mostly HTML/CSS/JS app with a few high-performance WebAssembly modules (e.g., graphing, simulation, image/sound/video processing, visualization, animation, compression, etc., examples which we can already see in asm.js today) allowing developers to reuse popular WebAssembly libraries just like JS libraries today. * When WebAssembly [gains the ability to access garbage-collected objects](FutureFeatures.md#gcdom-integration), those objects will be shared with JS, and not live in a walled-off world of their own.