# Binary Encoding This document describes the binary encoding of the AST nodes defined in the [AST semantics](AstSemantics.md). For the context of this document, see the [Binary format](V1.md#binary-format) section of the [v.1 doc](V1.md). *The current [polyfill](https://github.com/WebAssembly/polyfill) is a prototype and thus incomplete and not representative of an actual WebAssembly binary format. However, there are a few key design choices in the prototype format that significantly and demonstrably impact size and decode speed that are described below as a starting point for defining a real standard binary format.* ## Building blocks ### Variable-length integers * 31% size reduction before compression, 7% size reduction after compression. * [LEB128](http://en.wikipedia.org/wiki/LEB128) except limited to uint32_t payloads. ### Constant pool * 7% size reduction before compression, 2% size reduction after compression. * Use a module-level constant pool for i32, f32, f64 literals. * Still want to allow literals as immediates if: * there is only one use of the literal * the variable-length-encoded literal pool index is bigger than the variable-length-encoded literal. * otherwise, the constant pool is only 5.6% win uncompressed / 0% win compressed. ### Context-dependent index spaces * With a pre-order encoding, a node is always encountered in a *context*: statement, i32-producing expression, f32-producing expression, etc. * Different contexts can reuse the same indices since there is never an ambiguity. * For example, I32::Add can have the same index as F32::Add. * This avoids opcodes spilling over into requiring >1 bytes. * When SIMD is added, new opcodes would mostly be in new type contexts, so still fit in a single byte. * This also enables the next technique: ### Fold immediates into the opcodes * 26% size reduction before compression, 5% size reduction after compression. * In the opcode byte: * High bit determines whether it is a normal op or an op-with-immediate. * If normal op: the remaining 7 bits are the opcode * If op-with-immediate: the next 2 bits are the opcode, the remaining 5 are the immediate * Current set of ops-with-immediate: Stmt::{SetLoc,SetGlo}, {I32,F32,F64}::{GetLoc,LitPool,LitImm} * How more than 4? Context-dependent index spaces lets, e.g., I32WithImm overlap F32WithImm. * Just GetLoc+SetLoc accounts for 30-40% of total bytes in a module, and each has an immediate. * Isn't this high? No, it's actually lower than a normal register-based bytecode which has to spend bytes on input/output operands for *every* instruction. * 98% of functions have < 32 variables so 5 bits of immediate is a good fit. * Literals (pool and immediate) account for ~10% of bytes. * Sorting constant pool by use count allows 50% of LitPool ops to use a folded immediate. ## Global structure * A module contains: * a header followed by * a table containing, for each section, its type, offset (within the module), and byte length, followed by * a sequence of sections. * A section contains: * a header followed by * the section contents (specific to the section type) * A code section contains: * the generic section header * a table containing, for each function, it's signature, offset (within the seciton), sorted by offset, followed by * a sequence of functions * A function contains: * a table containing, for each type, how many locals are indexed by the function body of that type * the serialized AST ## Serialized AST * Use a preorder encoding of the AST * Efficient single-pass validation+compilation and polyfill * Allows context-dependent index spaces (described above) * The data of a node (if there is any), is written immediately after the opcode and before child nodes * The opcode statically determines what follows, so no generic metadata is necessary. * Examples * Given a simple AST node: `struct I32Add { AstNode *left, *right; }` * First write the opcode of `I32Add` (1 byte) * Then recursively write the left and right nodes. * Given a call AST node: `struct Call { uint32_t callee; vector args; }` * First write the opcode of `Call` (1 byte) * Then write the (variable-length) integer `Call::callee` (1-5 bytes) * Then recursively write each arg node (arity is determined by looking up `callee` in table of signatures) * Given an AST node with foldable immediate: `struct GetLoc { uint32_t index; }` * If `GetLoc::index` < 32, write a single byte as described [above](BinaryEncoding.md#fold-immediates-into-opcodes). * Otherwise, write the opcode of `GetLoc` and the variable length integer `GetLoc::index`. ## Further ideas * Macro layer on top of serialized AST (allow the logical equivalent of `#define ADD1(x) (x+1)`) * A simple variant would be just having nullary macros (`#define ADDX1 (x+1)`)