diff options
| author | Kel <humanoidanalog@gmail.com> | 2016-05-14 10:20:07 -0700 |
|---|---|---|
| committer | JF Bastien <github@jfbastien.com> | 2016-05-14 10:20:07 -0700 |
| commit | 76a4ae125ec2fcb7d5c767e4e600873f0d8380f0 (patch) | |
| tree | 79a3dd32044338ff619fa32a58ab29e4449d6718 /CAndC++.md | |
| parent | eba746ae6a9f8c3b1bed7cdcd290323f4784bf1f (diff) | |
| download | nanowasm-design-76a4ae125ec2fcb7d5c767e4e600873f0d8380f0.tar.gz | |
Remove redundant text on quad precision types (#690)
Diffstat (limited to 'CAndC++.md')
| -rw-r--r-- | CAndC++.md | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -25,10 +25,9 @@ added in the future to support `float` and `double` are the IEEE 754-2008 single- and double-precision types, which are native in WebAssembly. `long double` is the IEEE 754-2008 quad-precision type, which is a software-emulated type. WebAssembly does -not have a builtin quad-precision type. Quad-precision is not part of -the WebAssembly platform itself. There are no quad-precision operators -built into WebAssembly. The long double type here is software-emulated -in library code linked into WebAssembly applications that need it. +not have a builtin quad-precision type or associated operators. The long +double type here is software-emulated in library code linked into WebAssembly +applications that need it. For performance and compatibility with other platforms, `float` and `double` are recommended for most uses. |
