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authorKel <humanoidanalog@gmail.com>2016-05-14 10:20:07 -0700
committerJF Bastien <github@jfbastien.com>2016-05-14 10:20:07 -0700
commit76a4ae125ec2fcb7d5c767e4e600873f0d8380f0 (patch)
tree79a3dd32044338ff619fa32a58ab29e4449d6718 /CAndC++.md
parenteba746ae6a9f8c3b1bed7cdcd290323f4784bf1f (diff)
downloadnanowasm-design-76a4ae125ec2fcb7d5c767e4e600873f0d8380f0.tar.gz
Remove redundant text on quad precision types (#690)
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@@ -25,10 +25,9 @@ added in the future to support
`float` and `double` are the IEEE 754-2008 single- and double-precision types,
which are native in WebAssembly. `long double` is the IEEE 754-2008
quad-precision type, which is a software-emulated type. WebAssembly does
-not have a builtin quad-precision type. Quad-precision is not part of
-the WebAssembly platform itself. There are no quad-precision operators
-built into WebAssembly. The long double type here is software-emulated
-in library code linked into WebAssembly applications that need it.
+not have a builtin quad-precision type or associated operators. The long
+double type here is software-emulated in library code linked into WebAssembly
+applications that need it.
For performance and compatibility with other platforms, `float` and
`double` are recommended for most uses.