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authorLuke Wagner <mail@lukewagner.name>2015-05-01 18:39:59 -0500
committerLuke Wagner <mail@lukewagner.name>2015-05-01 18:39:59 -0500
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treec3bce130365aab4359c3d56ecf2dec2dcb0bcf36 /BinaryEncoding.md
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downloadnanowasm-design-085de52367911ecae909b74c1dab49075899f2cf.tar.gz
Merge pull request #20 from WebAssembly/binary-encoding-wip
Binary encoding doc
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+# Binary Encoding
+
+This document describes the binary encoding of the AST nodes defined in the [AST semantics](AstSemantics.md).
+For the context of this document, see the [Binary format](V1.md#binary-format) section of the [v.1 doc](V1.md).
+
+*The current [polyfill](https://github.com/WebAssembly/polyfill) is a prototype and thus incomplete and not
+representative of an actual WebAssembly binary format. However, there are a few key design choices in the
+prototype format that significantly and demonstrably impact size and decode speed that are described below
+as a starting point for defining a real standard binary format.*
+
+## Building blocks
+
+### Variable-length integers
+ * 31% size reduction before compression, 7% size reduction after compression.
+ * [LEB128](http://en.wikipedia.org/wiki/LEB128) except limited to uint32_t payloads.
+
+### Constant pool
+ * 7% size reduction before compression, 2% size reduction after compression.
+ * Use a module-level constant pool for i32, f32, f64 literals.
+ * Still want to allow literals as immediates if:
+ * there is only one use of the literal
+ * the variable-length-encoded literal pool index is bigger than the variable-length-encoded literal.
+ * otherwise, the constant pool is only 5.6% win uncompressed / 0% win compressed.
+
+### Context-dependent index spaces
+ * With a pre-order encoding, a node is always encountered in a *context*: statement, i32-producing
+ expression, f32-producing expression, etc.
+ * Different contexts can reuse the same indices since there is never an ambiguity.
+ * For example, I32::Add can have the same index as F32::Add.
+ * This avoids opcodes spilling over into requiring >1 bytes.
+ * When SIMD is added, new opcodes would mostly be in new type contexts, so still fit in a single byte.
+ * This also enables the next technique:
+
+### Fold immediates into the opcodes
+ * 26% size reduction before compression, 5% size reduction after compression.
+ * In the opcode byte:
+ * High bit determines whether it is a normal op or an op-with-immediate.
+ * If normal op: the remaining 7 bits are the opcode
+ * If op-with-immediate: the next 2 bits are the opcode, the remaining 5 are the immediate
+ * Current set of ops-with-immediate: Stmt::{SetLoc,SetGlo}, {I32,F32,F64}::{GetLoc,LitPool,LitImm}
+ * How more than 4? Context-dependent index spaces lets, e.g., I32WithImm overlap F32WithImm.
+ * Just GetLoc+SetLoc accounts for 30-40% of total bytes in a module, and each has an immediate.
+ * Isn't this high? No, it's actually lower than a normal register-based bytecode which has to
+ spend bytes on input/output operands for *every* instruction.
+ * 98% of functions have < 32 variables so 5 bits of immediate is a good fit.
+ * Literals (pool and immediate) account for ~10% of bytes.
+ * Sorting constant pool by use count allows 50% of LitPool ops to use a folded immediate.
+
+## Global structure
+
+* A module contains:
+ * a header followed by
+ * a table containing, for each section, its type, offset (within the module), and byte length, followed by
+ * a sequence of sections.
+* A section contains:
+ * a header followed by
+ * the section contents (specific to the section type)
+* A code section contains:
+ * the generic section header
+ * a table containing, for each function, it's signature, offset (within the seciton), sorted by offset, followed by
+ * a sequence of functions
+* A function contains:
+ * a table containing, for each type, how many locals are indexed by the function body of that type
+ * the serialized AST
+
+## Serialized AST
+* Use a preorder encoding of the AST
+ * Efficient single-pass validation+compilation and polyfill
+ * Allows context-dependent index spaces (described above)
+* The data of a node (if there is any), is written immediately after the opcode and before child nodes
+ * The opcode statically determines what follows, so no generic metadata is necessary.
+* Examples
+ * Given a simple AST node: `struct I32Add { AstNode *left, *right; }`
+ * First write the opcode of `I32Add` (1 byte)
+ * Then recursively write the left and right nodes.
+ * Given a call AST node: `struct Call { uint32_t callee; vector<AstNode*> args; }`
+ * First write the opcode of `Call` (1 byte)
+ * Then write the (variable-length) integer `Call::callee` (1-5 bytes)
+ * Then recursively write each arg node (arity is determined by looking up `callee` in table of signatures)
+ * Given an AST node with foldable immediate: `struct GetLoc { uint32_t index; }`
+ * If `GetLoc::index` < 32, write a single byte as described [above](BinaryEncoding.md#fold-immediates-into-opcodes).
+ * Otherwise, write the opcode of `GetLoc` and the variable length integer `GetLoc::index`.
+
+## Further ideas
+* Macro layer on top of serialized AST (allow the logical equivalent of `#define ADD1(x) (x+1)`)
+ * A simple variant would be just having nullary macros (`#define ADDX1 (x+1)`)