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#ifndef TERRAIN_H
#define TERRAIN_H
#include <camera.h>
#include <gfx.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum
{
MAP_TILES = 64,
TERRAIN_SZ = 16,
MAP_W = MAP_TILES * TERRAIN_SZ,
MAP_H = MAP_TILES * TERRAIN_SZ
};
enum terrain_type
{
TERRAIN_TYPE_GRASS
};
struct terrain_map
{
struct terrain_tile
{
enum terrain_type t;
unsigned char bl;
} m[MAP_TILES][MAP_TILES];
int nx, ny, last_w, last_h;
};
void terrain_init(struct terrain_map *map);
void terrain_update(struct terrain_map *map);
int terrain_render(const struct terrain_map *map, const struct camera *cam);
void terrain_block_update(const struct util_rect *dim, bool alive, void *p);
extern struct sprite grass_sprite;
#ifdef __cplusplus
}
#endif
#endif /* TERRAIN_H */
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