jancity/src/player/inc/human_player.h

86 lines
1.7 KiB
C

#ifndef HUMAN_PLAYER_H
#define HUMAN_PLAYER_H
#include <camera.h>
#include <gui/button.h>
#include <gui/container.h>
#include <gui/rounded_rect.h>
#include <keyboard.h>
#include <instance.h>
#include <input.h>
#include <mouse.h>
#include <pad.h>
#include <peripheral.h>
#include <player.h>
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum {MAX_SELECTED_INSTANCES = 4};
struct human_player_cfg
{
struct player_cfg pl;
union peripheral *p;
struct camera_dim dim;
};
struct human_player
{
struct player pl;
struct camera cam;
union peripheral *periph;
struct input in;
struct human_player_item
{
bool show;
struct gui_button show_btn;
struct gui_rounded_rect rr;
struct gui_container topcnt;
struct gui_button add_walker, add_car, exit;
} item;
struct sel_instance
{
enum sel_type
{
INSTANCE_TYPE_UNIT,
INSTANCE_TYPE_BUILDING
} type;
union sel_data
{
const struct unit *u;
const struct building *b;
const struct resource *r;
const struct instance *i;
struct unit *rw_u;
} d;
} sel[MAX_SELECTED_INSTANCES];
struct human_player_target
{
const struct instance *ins;
unsigned char t, n;
bool render;
} target;
size_t n_sel;
};
int human_player_init(const struct human_player_cfg *cfg, struct human_player *h);
void human_player_update(struct human_player *h, struct player_others *o);
int human_player_render(const struct human_player *h, const struct player_others *o);
#ifdef __cplusplus
}
#endif
#endif /* HUMAN_PLAYER_H */