97 lines
1.8 KiB
C
97 lines
1.8 KiB
C
#include <menu.h>
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#include <menu_private.h>
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#include <camera.h>
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#include <game.h>
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#include <gfx.h>
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#include <input.h>
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#include <peripheral.h>
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#include <settings.h>
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#include <system.h>
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#include <stdbool.h>
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void menu_on_pressed(void *const arg)
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{
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*(bool *)arg = true;
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}
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int menu_update(struct menu_common *const c,
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int (*update)(struct menu_common *, void *),
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int (*render)(const struct menu_common *, void *),
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void *const arg)
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{
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system_loop();
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peripheral_update(&c->p);
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input_update(&c->in, &c->p);
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camera_update(&c->cam, &c->p, &c->in);
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if (update && update(c, arg))
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return -1;
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rect_get_or_ret(r, -1);
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rect_init(r);
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r->w = screen_w;
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r->h = screen_h;
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rect_sort(r);
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if (render && render(c, arg))
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{
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fprintf(stderr, "%s: render cb failed\n", __func__);
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return -1;
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}
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else if (input_render(&c->in, &c->p))
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{
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fprintf(stderr, "%s: input_render failed\n", __func__);
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return -1;
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}
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switch (c->p.common.type)
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{
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case PERIPHERAL_TYPE_PAD:
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/* Fall through. */
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case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
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if (cursor_render(&c->cam.cursor))
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return -1;
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break;
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case PERIPHERAL_TYPE_TOUCH:
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break;
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}
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if (gfx_draw())
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{
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fprintf(stderr, "%s: gfx_draw failed\n", __func__);
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return -1;
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}
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return 0;
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}
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int menu(void)
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{
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struct peripheral_cfg cfg;
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struct menu_common c = {0};
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peripheral_get_default(&cfg);
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if (game_resinit())
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return -1;
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cursor_init(&c.cam.cursor);
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peripheral_init(&cfg, &c.p);
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settings_load("settings.ini", &c.s);
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#if 1
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struct game_cfg gcfg =
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{
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.map = "city1.txt",
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.p = &c.p
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};
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return game(&gcfg);
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#else
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return menu_main(&c);
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#endif
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}
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