jancity/src/menu/src/menu.c

97 lines
1.8 KiB
C

#include <menu.h>
#include <menu_private.h>
#include <camera.h>
#include <game.h>
#include <gfx.h>
#include <input.h>
#include <peripheral.h>
#include <settings.h>
#include <system.h>
#include <stdbool.h>
void menu_on_pressed(void *const arg)
{
*(bool *)arg = true;
}
int menu_update(struct menu_common *const c,
int (*update)(struct menu_common *, void *),
int (*render)(const struct menu_common *, void *),
void *const arg)
{
system_loop();
peripheral_update(&c->p);
input_update(&c->in, &c->p);
camera_update(&c->cam, &c->p, &c->in);
if (update && update(c, arg))
return -1;
rect_get_or_ret(r, -1);
rect_init(r);
r->w = screen_w;
r->h = screen_h;
rect_sort(r);
if (render && render(c, arg))
{
fprintf(stderr, "%s: render cb failed\n", __func__);
return -1;
}
else if (input_render(&c->in, &c->p))
{
fprintf(stderr, "%s: input_render failed\n", __func__);
return -1;
}
switch (c->p.common.type)
{
case PERIPHERAL_TYPE_PAD:
/* Fall through. */
case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
if (cursor_render(&c->cam.cursor))
return -1;
break;
case PERIPHERAL_TYPE_TOUCH:
break;
}
if (gfx_draw())
{
fprintf(stderr, "%s: gfx_draw failed\n", __func__);
return -1;
}
return 0;
}
int menu(void)
{
struct peripheral_cfg cfg;
struct menu_common c = {0};
peripheral_get_default(&cfg);
if (game_resinit())
return -1;
cursor_init(&c.cam.cursor);
peripheral_init(&cfg, &c.p);
settings_load("settings.ini", &c.s);
#if 1
struct game_cfg gcfg =
{
.map = "city1.txt",
.p = &c.p
};
return game(&gcfg);
#else
return menu_main(&c);
#endif
}