jancity/src/game/src/res.c

236 lines
5.1 KiB
C

#include <game_private.h>
#include <building.h>
#include <container.h>
#include <font.h>
#include <gfx.h>
#include <gui/bar.h>
#include <gui/button.h>
#include <gui/line_edit.h>
#include <gui/rounded_rect.h>
#include <gui/checkbox.h>
#include <terrain.h>
#include <unit.h>
#include <stdbool.h>
static const struct container c[] =
{
{
.path = "sidewalk",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[SIDEWALK]
},
{
.path = "roof1",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[ROOF1]
},
{
.path = "roof2",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[ROOF2]
},
{
.path = "cursor",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &cursor_sprite
},
{
.path = "btn_left",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_button_sprites[GUI_BUTTON_LEFT]
},
{
.path = "btn_mid",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_button_sprites[GUI_BUTTON_MID]
},
{
.path = "btn_right",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_button_sprites[GUI_BUTTON_RIGHT]
},
{
.path = "btn_small",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_button_sprites[GUI_BUTTON_SMALL]
},
{
.path = "font",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &font_sprite
},
{
.path = "grass",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[GRASS]
},
{
.path = "unit1",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_1_SPRITE]
},
{
.path = "unit2",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_2_SPRITE]
},
{
.path = "unit3",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_3_SPRITE]
},
{
.path = "unit4",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_4_SPRITE]
},
{
.path = "unit5",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_5_SPRITE]
},
{
.path = "unit6",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_6_SPRITE]
},
{
.path = "sel_down_left",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_LEFT]
},
{
.path = "sel_down_right",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_RIGHT]
},
{
.path = "sel_mid_down",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_DOWN]
},
{
.path = "sel_mid_top",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_TOP]
},
{
.path = "sel_mid_v",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_VERT]
},
{
.path = "sel_up_left",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_LEFT]
},
{
.path = "sel_up_right",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_RIGHT]
},
{
.path = "checkbox",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_checkbox_sprite
},
{
.path = "line_edit_left",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_LEFT]
},
{
.path = "line_edit_mid",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_MID]
},
{
.path = "line_edit_right",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_RIGHT]
},
{
.path = "car1",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_CAR_1_SPRITE]
},
{
.path = "pavement",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[PAVEMENT]
},
{
.path = "car2",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &unit_sprites[UNIT_CAR_2_SPRITE]
},
{
.path = "building1",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[BUILDING1],
},
{
.path = "building2",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[BUILDING2],
}
};
static bool init;
void game_free(void)
{
if (init)
{
container_free(c, sizeof c / sizeof *c);
init = false;
}
}
int game_resinit(void)
{
if (!init)
{
if (container_load("jancity.cnt", c, sizeof c / sizeof *c))
{
perror("container_load");
return -1;
}
init = true;
}
return 0;
}