236 lines
5.1 KiB
C
236 lines
5.1 KiB
C
#include <game_private.h>
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#include <building.h>
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#include <container.h>
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#include <font.h>
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#include <gfx.h>
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#include <gui/bar.h>
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#include <gui/button.h>
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#include <gui/line_edit.h>
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#include <gui/rounded_rect.h>
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#include <gui/checkbox.h>
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#include <terrain.h>
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#include <unit.h>
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#include <stdbool.h>
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static const struct container c[] =
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{
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{
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.path = "sidewalk",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[SIDEWALK]
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},
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{
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.path = "roof1",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[ROOF1]
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},
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{
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.path = "roof2",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[ROOF2]
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},
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{
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.path = "cursor",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &cursor_sprite
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},
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{
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.path = "btn_left",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_LEFT]
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},
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{
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.path = "btn_mid",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_MID]
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},
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{
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.path = "btn_right",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_RIGHT]
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},
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{
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.path = "btn_small",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_SMALL]
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},
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{
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.path = "font",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &font_sprite
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},
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{
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.path = "grass",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[GRASS]
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},
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{
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.path = "unit1",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_1_SPRITE]
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},
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{
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.path = "unit2",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_2_SPRITE]
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},
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{
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.path = "unit3",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_3_SPRITE]
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},
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{
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.path = "unit4",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_4_SPRITE]
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},
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{
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.path = "unit5",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_5_SPRITE]
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},
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{
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.path = "unit6",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_6_SPRITE]
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},
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{
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.path = "sel_down_left",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_LEFT]
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},
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{
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.path = "sel_down_right",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_RIGHT]
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},
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{
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.path = "sel_mid_down",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_DOWN]
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},
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{
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.path = "sel_mid_top",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_TOP]
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},
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{
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.path = "sel_mid_v",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_VERT]
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},
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{
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.path = "sel_up_left",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_LEFT]
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},
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{
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.path = "sel_up_right",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_RIGHT]
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},
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{
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.path = "checkbox",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_checkbox_sprite
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},
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{
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.path = "line_edit_left",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_LEFT]
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},
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{
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.path = "line_edit_mid",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_MID]
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},
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{
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.path = "line_edit_right",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_line_edit_sprites[GUI_LINE_EDIT_RIGHT]
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},
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{
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.path = "car1",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_CAR_1_SPRITE]
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},
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{
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.path = "pavement",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[PAVEMENT]
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},
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{
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.path = "car2",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &unit_sprites[UNIT_CAR_2_SPRITE]
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},
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{
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.path = "building1",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[BUILDING1],
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},
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{
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.path = "building2",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[BUILDING2],
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}
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};
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static bool init;
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void game_free(void)
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{
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if (init)
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{
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container_free(c, sizeof c / sizeof *c);
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init = false;
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}
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}
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int game_resinit(void)
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{
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if (!init)
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{
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if (container_load("jancity.cnt", c, sizeof c / sizeof *c))
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{
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perror("container_load");
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return -1;
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}
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init = true;
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}
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return 0;
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}
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