jancity/res/CMakeLists.txt

296 lines
3.5 KiB
CMake

include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake)
sprite(NAME sidewalk
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT FALSE)
sprite(NAME roof1
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT FALSE)
sprite(NAME roof2
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT FALSE)
sprite(NAME cursor
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME btn_left
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME btn_mid
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT FALSE)
sprite(NAME btn_right
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME btn_small
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME font
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME grass
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit1
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit2
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit3
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit4
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit5
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME unit6
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME sel_down_left
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_down_right
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_mid_down
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_mid_top
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_mid_v
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_up_left
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME sel_up_right
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME checkbox
X 384
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME line_edit_left
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME line_edit_mid
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT FALSE)
sprite(NAME line_edit_right
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME car1
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME pavement
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT FALSE)
sprite(NAME car2
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME building1
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
sprite(NAME building2
X 0
Y 0
BPP 4
CX 0
CY 0
TRANSPARENT TRUE)
level(NAME city1)
container(NAME jancity
SPRITES
building1
building2
car1
car2
checkbox
grass
sidewalk
roof1
roof2
cursor
btn_left
btn_mid
btn_right
btn_small
font
unit1
unit2
unit3
unit4
unit5
unit6
sel_down_left
sel_down_right
sel_mid_down
sel_mid_top
sel_mid_v
sel_up_left
sel_up_right
line_edit_left
line_edit_mid
line_edit_right
pavement
)