jancity/src/terrain/inc/terrain.h

88 lines
1.3 KiB
C

#ifndef TERRAIN_H
#define TERRAIN_H
#include <camera.h>
#include <gfx.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum
{
MAP_TILES = 64,
TERRAIN_SZ = 16,
MAP_W = MAP_TILES * TERRAIN_SZ,
MAP_H = MAP_TILES * TERRAIN_SZ
};
enum terrain_type
{
ROOF1_1_NW,
ROOF1_1_N,
ROOF1_1_NE,
ROOF1_2_NW,
ROOF1_2_NE,
ROOF1_3_NW,
ROOF1_3_N,
ROOF1_3_NE,
ROOF1_4_N,
ROOF1_1_W,
ROOF1_1_C,
ROOF1_1_E,
ROOF1_2_SW,
ROOF1_2_SE,
ROOF1_3_SW,
ROOF1_3_S,
ROOF1_3_SE,
ROOF1_4_C,
ROOF1_1_SW,
ROOF1_1_S,
ROOF1_1_SE,
ROOF1_5_W,
ROOF1_5_C,
ROOF1_5_E,
ROOF1_6,
ROOF1_4_S,
ROOF1_START = ROOF1_1_NW,
ROOF1_END = ROOF1_4_S
};
struct terrain_map
{
struct terrain_tile
{
unsigned char t, obj;
} m[MAP_TILES][MAP_TILES];
int nx, ny, last_w, last_h;
};
int terrain_init(const char *path, struct terrain_map *map);
void terrain_update(struct terrain_map *map);
int terrain_render(const struct terrain_map *map, const struct camera *cam);
enum
{
SIDEWALK,
ROOF1,
ROOF2,
BUILDING1,
MAX_TERRAIN_SPRITES
};
extern struct sprite terrain_sprites[MAX_TERRAIN_SPRITES];
#ifdef __cplusplus
}
#endif
#endif /* TERRAIN_H */