include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake)

sprite(NAME sidewalk
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT FALSE)

sprite(NAME roof1
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT FALSE)

sprite(NAME roof2
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT FALSE)

sprite(NAME cursor
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME btn_left
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME btn_mid
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT FALSE)

sprite(NAME btn_right
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME btn_small
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME font
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME grass
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit1
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit2
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit3
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit4
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit5
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME unit6
    X 384
    Y 0
    BPP 4
    CX 384
    CY 48
    TRANSPARENT TRUE)

sprite(NAME sel_down_left
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_down_right
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_mid_down
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_mid_top
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_mid_v
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_up_left
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME sel_up_right
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME checkbox
    X 384
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME line_edit_left
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME line_edit_mid
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT FALSE)

sprite(NAME line_edit_right
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME car1
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME pavement
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT FALSE)

sprite(NAME car2
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME building1
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

sprite(NAME building2
    X 0
    Y 0
    BPP 4
    CX 0
    CY 0
    TRANSPARENT TRUE)

level(NAME city1)

container(NAME jancity
    SPRITES
        building1
        building2
        car1
        car2
        checkbox
        grass
        sidewalk
        roof1
        roof2
        cursor
        btn_left
        btn_mid
        btn_right
        btn_small
        font
        unit1
        unit2
        unit3
        unit4
        unit5
        unit6
        sel_down_left
        sel_down_right
        sel_mid_down
        sel_mid_top
        sel_mid_v
        sel_up_left
        sel_up_right
        line_edit_left
        line_edit_mid
        line_edit_right
        pavement
)
