#ifndef GAME_H
#define GAME_H

#include <peripheral.h>

#ifdef __cplusplus
extern "C"
{
#endif

enum
{
    GAME_MAX_PLAYERS = 4,
    GAME_PLAYER_NAME_LEN = 16
};

struct game_cfg
{
    struct game_cfg_player
    {
        enum game_cfg_player_type
        {
            GAME_CFG_PLAYER_TYPE_HUMAN,
            GAME_CFG_PLAYER_TYPE_BOT,
            GAME_CFG_PLAYER_TYPE_NET
        } type;

        char name[GAME_PLAYER_NAME_LEN];
    } *players;

    size_t n;
    union peripheral *p;
    const char *map;
};

int game_resinit(void);
int game(const struct game_cfg *cfg);
void game_free(void);

#ifdef __cplusplus
}
#endif

#endif /* GAME_H */
