cmake_minimum_required(VERSION 3.13)

set(TOOLS_PREFIX ${CMAKE_BINARY_DIR}/tools)
include(ExternalProject)
ExternalProject_Add(tools
    SOURCE_DIR ${CMAKE_SOURCE_DIR}/tools
    CMAKE_ARGS
        -D CMAKE_INSTALL_PREFIX=${TOOLS_PREFIX})

project(rts)

if(CMAKE_TOOLCHAIN_FILE MATCHES "ps1")
    set(PS1_BUILD 1)
elseif(CMAKE_TOOLCHAIN_FILE MATCHES "win9x")
    set(WIN9X_BUILD 1)
else()
    set(HOST_BUILD 1)
endif()

add_executable(${PROJECT_NAME} "src/main.c")
set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
# Avoid C11 since it is not supported by the i386-mingw32 toolchain.
set(cflags -Wall -g3 -ffunction-sections -fdata-sections -pedantic -std=c99)

if(PS1_BUILD)
    include("cmake/ps1.cmake")
elseif(WIN9X_BUILD)
    include("cmake/win9x.cmake")
elseif(HOST_BUILD)
    include("cmake/host.cmake")
endif()

add_subdirectory("res")

set(components
    building
    button
    camera
    container
    font
    game
    gfx
    gui
    header
    instance
    keyboard
    mouse
    pad
    peripheral
    player
    resource
    sfx
    system
    terrain
    unit
    util
)

set(interfaces
    tech
)

target_compile_options(${PROJECT_NAME} PUBLIC ${cflags})
# Dependencies for main.c
target_link_libraries(${PROJECT_NAME} PRIVATE system game)

foreach(c ${components})
    add_subdirectory("src/${c}")
    target_compile_options(${c} PUBLIC ${cflags})
endforeach()

foreach(i ${interfaces})
    add_subdirectory("src/${i}")
    target_compile_options(${i} INTERFACE ${cflags})
    target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
endforeach()

target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
