include(${CMAKE_CURRENT_LIST_DIR}/functions.cmake) sprite(NAME sidewalk X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT FALSE) sprite(NAME roof1 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT FALSE) sprite(NAME roof2 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT FALSE) sprite(NAME cursor X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME btn_left X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME btn_mid X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT FALSE) sprite(NAME btn_right X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME btn_small X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME font X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME grass X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit1 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit2 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit3 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit4 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit5 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME unit6 X 384 Y 0 BPP 4 CX 384 CY 48 TRANSPARENT TRUE) sprite(NAME sel_down_left X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_down_right X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_mid_down X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_mid_top X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_mid_v X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_up_left X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME sel_up_right X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME checkbox X 384 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME line_edit_left X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME line_edit_mid X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT FALSE) sprite(NAME line_edit_right X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME car1 X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME pavement X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT FALSE) sprite(NAME car2 X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME building1 X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) sprite(NAME building2 X 0 Y 0 BPP 4 CX 0 CY 0 TRANSPARENT TRUE) level(NAME city1) container(NAME jancity SPRITES building1 building2 car1 car2 checkbox grass sidewalk roof1 roof2 cursor btn_left btn_mid btn_right btn_small font unit1 unit2 unit3 unit4 unit5 unit6 sel_down_left sel_down_right sel_mid_down sel_mid_top sel_mid_v sel_up_left sel_up_right line_edit_left line_edit_mid line_edit_right pavement )