From cbe7ca6fcadc28c331a4df0aa6c6d2dea8db8c4e Mon Sep 17 00:00:00 2001 From: Xavier Del Campo Romero Date: Sun, 26 Jun 2022 19:58:46 +0200 Subject: player: limit data sizes for resources and population - All platforms should allow for the same resources. - Population is not expected to exceed UCHAR_MAX on any platform. --- src/player/inc/player.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/player/inc/player.h') diff --git a/src/player/inc/player.h b/src/player/inc/player.h index 25f4d81..153740c 100644 --- a/src/player/inc/player.h +++ b/src/player/inc/player.h @@ -36,8 +36,8 @@ struct player bool alive; struct unit units[PLAYER_MAX_UNITS]; struct building buildings[PLAYER_MAX_BUILDINGS]; - unsigned long resources[MAX_RESOURCE_TYPES]; - size_t pop, bpop; + uint32_t resources[MAX_RESOURCE_TYPES]; + unsigned char pop, bpop; struct { -- cgit v1.2.3