From 98f0d3e026f978d556cc91cfaa815d92a0b182c8 Mon Sep 17 00:00:00 2001 From: Xavier Del Campo Romero Date: Tue, 8 Feb 2022 15:39:56 +0100 Subject: Replace x_get functions with macros The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. --- src/font/src/font.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/font') diff --git a/src/font/src/font.c b/src/font/src/font.c index a6a28d3..d303a5f 100644 --- a/src/font/src/font.c +++ b/src/font/src/font.c @@ -40,9 +40,9 @@ static int renderstr(const enum font f, const short x, short y, const char *str) continue; } - struct sprite *const s = sprite_get(); + sprite_get_or_ret(s, -1); - if (!s || sprite_clone(cfg->s, s)) + if (sprite_clone(cfg->s, s)) return -1; s->w = cfg->fw; -- cgit v1.2.3