From 98f0d3e026f978d556cc91cfaa815d92a0b182c8 Mon Sep 17 00:00:00 2001 From: Xavier Del Campo Romero Date: Tue, 8 Feb 2022 15:39:56 +0100 Subject: Replace x_get functions with macros The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. --- src/camera/src/camera.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/camera') diff --git a/src/camera/src/camera.c b/src/camera/src/camera.c index 5146108..4f529df 100644 --- a/src/camera/src/camera.c +++ b/src/camera/src/camera.c @@ -73,9 +73,9 @@ static void cursor_update(struct camera *const cam, const struct pad *const p) int cursor_render(const struct cursor *const c) { - struct sprite *const s = sprite_get(); + sprite_get_or_ret(s, -1); - if (!s || sprite_clone(&cursor_sprite, s)) + if (sprite_clone(&cursor_sprite, s)) return -1; s->x = c->x; -- cgit v1.2.3