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* player: limit data sizes for resources and populationXavier Del Campo Romero2022-06-263-3/+6
| | | | | - All platforms should allow for the same resources. - Population is not expected to exceed UCHAR_MAX on any platform.
* camera: implement fixed cursor movementXavier Del Campo Romero2022-06-243-3/+77
| | | | | | | | | | | On platforms with PERIPHERAL_TYPE_PAD, navigating through menus and options can be cumbersome if moving the cursor freely around the screen. Therefore, this commit instead defines a list of (X, Y) coordinates that the cursor can jump to. The implementation also attempts to guess which direction the cursor should jump to for the previous/next point, and hence determine which button should be pressed by the user.
* camera.c: refactor cursor_initXavier Del Campo Romero2022-06-241-4/+15
| | | | So that uninitialized members are set to 0.
* peripheral: provide common actionsXavier Del Campo Romero2022-06-246-38/+38
| | | | | | Whereas some actions are context-specific (e.g.: selecting a player), some are context-independent and can be executed for all screens (e.g.: exiting the game).
* camera: remove dependency against terrainXavier Del Campo Romero2022-06-126-9/+20
| | | | | This will allow using camera for purposes other than showing the game map.
* Split peripheral-related logic into its own componentXavier Del Campo Romero2022-06-1212-78/+164
| | | | | | | | | | | This has several advantages: - `camera` no longer needs to define public functions for each peripheral type. - Peripheral-related is now no longer tighly coupled to human_player, so peripheral logic can be reused elsewhere e.g.: on menus. - Makes camera_update_touch consistent compared to equivalent functions, since now `pan` has now been moved to `camera` (as it should be).
* sdl-1.2/sound.c: use SDL_WasInitXavier Del Campo Romero2022-06-111-4/+2
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* sdl-1.2: return to original dimensions on fullscreen exitXavier Del Campo Romero2022-06-111-3/+8
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* Implement button componentXavier Del Campo Romero2022-06-115-1/+169
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* pad/CMakeLists.txt: add missing call to target_link_libraries()Xavier Del Campo Romero2022-06-081-0/+1
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* Make gfx_draw return intXavier Del Campo Romero2022-05-244-4/+11
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* Use realloc(3) directlyXavier Del Campo Romero2022-05-241-7/+1
| | | | It is simply not true realloc(3) cannot be used with NULL pointers.
* font.c: avoid several va_list in favor of large bufferXavier Del Campo Romero2022-05-241-32/+6
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* Allow systems without sound supportXavier Del Campo Romero2022-05-244-11/+32
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* Remove unused minor stuffXavier Del Campo Romero2022-03-312-2/+1
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* resource.c: decouple collbox from sprite dimensionsXavier Del Campo Romero2022-03-311-6/+26
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* Fix exit conditionXavier Del Campo Romero2022-03-311-1/+1
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* Implement touch controlsXavier Del Campo Romero2022-03-319-18/+177
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* Implement sub-tile collboxesXavier Del Campo Romero2022-03-309-7/+104
| | | | These will be later used by the pathfinding algorithm.
* Rename MAP_{X|Y} to MAP_{W|H}Xavier Del Campo Romero2022-03-303-8/+8
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* camera: implement mouse supportXavier Del Campo Romero2022-03-301-2/+27
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* Move CURSOR_{WIDTH|HEIGHT} to library scopeXavier Del Campo Romero2022-03-302-13/+13
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* sdl-1.2/mouse.c: fix right click eventsXavier Del Campo Romero2022-03-301-1/+8
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* sdl-1.2: implement rect_init and semitrans_rect_initXavier Del Campo Romero2022-03-301-2/+7
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* sdl-1.2: implement env.cXavier Del Campo Romero2022-03-301-7/+82
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* gfx: separate port-specific interfacesXavier Del Campo Romero2022-03-3016-32/+105
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* game.c: remove #if 0Xavier Del Campo Romero2022-03-301-2/+2
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* Add support for keyboard and mouseXavier Del Campo Romero2022-03-3026-237/+836
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* Add metadata header to media filesXavier Del Campo Romero2022-03-308-5/+172
| | | | | | | | | | The following properties are supported: - Sound: "loop". Must be either 0 or 1 - Images: "transparent". Must be either 0 or 1 These headers are only used for non-PS1 builds, since .TIM and .VAG files do already implement such information.
* container.c: distinguish ferror/feof from other errorsXavier Del Campo Romero2022-03-301-2/+8
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* terrain.c: use long for map coordinatesXavier Del Campo Romero2022-03-301-1/+1
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* sdl-1.2: hide system cursorXavier Del Campo Romero2022-03-301-0/+1
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* Replace x_get functions with macrosXavier Del Campo Romero2022-03-3017-179/+85
| | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
* Refresh camera and terrain rendering on screen resizeXavier Del Campo Romero2022-03-305-5/+32
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* Add project source codeXavier Del Campo Romero2022-03-3092-0/+5863