| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | sdl-1.2: return to original dimensions on fullscreen exit | Xavier Del Campo Romero | 2022-06-11 | 1 | -3/+8 |
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| * | Make gfx_draw return int | Xavier Del Campo Romero | 2022-05-24 | 3 | -3/+8 |
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| * | Use realloc(3) directly | Xavier Del Campo Romero | 2022-05-24 | 1 | -7/+1 |
| | | | | | It is simply not true realloc(3) cannot be used with NULL pointers. | ||||
| * | sdl-1.2: implement rect_init and semitrans_rect_init | Xavier Del Campo Romero | 2022-03-30 | 1 | -2/+7 |
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| * | sdl-1.2: implement env.c | Xavier Del Campo Romero | 2022-03-30 | 1 | -7/+82 |
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| * | gfx: separate port-specific interfaces | Xavier Del Campo Romero | 2022-03-30 | 16 | -32/+105 |
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| * | Add support for keyboard and mouse | Xavier Del Campo Romero | 2022-03-30 | 1 | -0/+4 |
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| * | Add metadata header to media files | Xavier Del Campo Romero | 2022-03-30 | 2 | -2/+53 |
| | | | | | | | | | | | The following properties are supported: - Sound: "loop". Must be either 0 or 1 - Images: "transparent". Must be either 0 or 1 These headers are only used for non-PS1 builds, since .TIM and .VAG files do already implement such information. | ||||
| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 9 | -105/+45 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 23 | -0/+1119 |
