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2 Commits
3525f89a9f
...
bb2abb98ec
Author | SHA1 | Date |
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Xavier Del Campo Romero | bb2abb98ec | |
Xavier Del Campo Romero | c006570fec |
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@ -56,6 +56,14 @@ sprite(NAME btn_right
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CY 48
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TRANSPARENT TRUE)
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sprite(NAME btn_small
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X 384
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Y 0
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BPP 4
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CX 384
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CY 48
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TRANSPARENT TRUE)
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level(NAME city1)
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container(NAME jancity
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@ -67,4 +75,5 @@ container(NAME jancity
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btn_left
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btn_mid
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btn_right
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btn_small
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)
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@ -19,36 +19,48 @@ static const struct container c[] =
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[SIDEWALK]
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},
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{
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.path = "roof1",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[ROOF1]
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},
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{
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.path = "roof2",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &terrain_sprites[ROOF2]
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},
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{
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.path = "cursor",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &cursor_sprite
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},
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{
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.path = "btn_left",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_LEFT]
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},
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{
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.path = "btn_mid",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_MID]
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},
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{
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.path = "btn_right",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_RIGHT]
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},
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{
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.path = "btn_small",
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.type = CONTAINER_TYPE_SPRITE,
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.data.sprite = &gui_button_sprites[GUI_BUTTON_SMALL]
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},
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};
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static bool init;
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@ -50,6 +50,7 @@ enum
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GUI_BUTTON_LEFT,
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GUI_BUTTON_MID,
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GUI_BUTTON_RIGHT,
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GUI_BUTTON_SMALL,
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MAX_GUI_BUTTON_SPRITES
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};
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@ -71,7 +71,7 @@ static int render_mid(const struct gui_button *const b,
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}
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else
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{
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fprintf(stderr, "%s: unexpected negative size for button %p\n",
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fprintf(stderr, "%s: unexpected zero or negative size for button %p\n",
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__func__, (void *)b);
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return -1;
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}
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@ -462,6 +462,7 @@ int human_player_render(const struct human_player *const h,
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if (render_target(h)
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|| render_own_units(h)
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|| render_own_buildings(h)
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|| human_player_gui_render(h)
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|| input_render(&h->in, h->periph))
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return -1;
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@ -5,6 +5,7 @@
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#include <unit.h>
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#include <gui.h>
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#include <gui/bar.h>
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#include <gui/button.h>
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#include <gui/container.h>
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#include <gui/label.h>
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#include <gui/progress_bar.h>
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@ -96,6 +97,19 @@ static int render_sel_multiple(const struct human_player *const h,
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return gui_render(r);
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}
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static int render_top(const struct human_player *const h)
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{
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struct gui_button b;
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gui_button_init(&b, GUI_BUTTON_TYPE_SPRITE);
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b.on_pressed = NULL;
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b.arg = NULL;
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b.u.sprite.s = &gui_button_sprites[GUI_BUTTON_SMALL];
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b.common.x = screen_w - b.u.sprite.s->w;
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return gui_render(&b.common);
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}
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static int render_sel(const struct human_player *const h)
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{
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struct gui_rounded_rect r;
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@ -106,15 +120,15 @@ static int render_sel(const struct human_player *const h)
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r.h = screen_h / 4;
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r.common.y = screen_h - r.h;
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if (h->n_sel == 1)
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return render_sel_single(h, &r.common);
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return render_sel_multiple(h, &r.common);
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return h->n_sel == 1 ? render_sel_single(h, &r.common)
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: render_sel_multiple(h, &r.common);
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}
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int human_player_gui_render(const struct human_player *const h)
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{
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if (h->n_sel && render_sel(h))
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if (render_top(h))
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return -1;
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else if (h->n_sel && render_sel(h))
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return -1;
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return 0;
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@ -3,5 +3,5 @@ add_library(terrain
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"src/render.c"
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"src/update.c"
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)
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target_include_directories(terrain PUBLIC "inc")
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target_include_directories(terrain PUBLIC "inc" PRIVATE "privinc")
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target_link_libraries(terrain PUBLIC container camera gfx util)
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@ -13,78 +13,12 @@ extern "C"
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enum
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{
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MAP_TILES = 64,
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MAP_TILES = 120,
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TERRAIN_SZ = 16,
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MAP_W = MAP_TILES * TERRAIN_SZ,
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MAP_H = MAP_TILES * TERRAIN_SZ
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};
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enum terrain_type
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{
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ROOF1_1_NW,
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ROOF1_1_N,
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ROOF1_1_NE,
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ROOF1_2_NW,
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ROOF1_2_NE,
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ROOF1_3_NW,
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ROOF1_3_N,
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ROOF1_3_NE,
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ROOF1_4_N,
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ROOF1_1_W,
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ROOF1_1_C,
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ROOF1_1_E,
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ROOF1_2_SW,
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ROOF1_2_SE,
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ROOF1_3_SW,
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ROOF1_3_S,
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ROOF1_3_SE,
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ROOF1_4_C,
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ROOF1_1_SW,
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ROOF1_1_S,
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ROOF1_1_SE,
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ROOF1_5_W,
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ROOF1_5_C,
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ROOF1_5_E,
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ROOF1_6,
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ROOF1_4_S,
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ROOF2_1_NW,
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ROOF2_1_N,
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ROOF2_1_NE,
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ROOF2_2_NW,
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ROOF2_2_NE,
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ROOF2_3_NW,
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ROOF2_3_N,
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ROOF2_3_NE,
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ROOF2_4_N,
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ROOF2_1_W,
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ROOF2_1_C,
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ROOF2_1_E,
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ROOF2_2_SW,
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ROOF2_2_SE,
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ROOF2_3_SW,
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ROOF2_3_S,
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ROOF2_3_SE,
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ROOF2_4_C,
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ROOF2_1_SW,
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ROOF2_1_S,
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ROOF2_1_SE,
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ROOF2_5_W,
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ROOF2_5_C,
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ROOF2_5_E,
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ROOF2_6,
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ROOF2_4_S,
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ROOF1_START = ROOF1_1_NW,
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ROOF1_END = ROOF1_4_S,
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ROOF2_START = ROOF2_1_NW,
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ROOF2_END = ROOF2_4_S
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};
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struct terrain_map
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{
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struct terrain_tile
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@ -1,4 +1,5 @@
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#include <terrain.h>
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#include <terrain_tiles.h>
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#include <camera.h>
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#include <gfx.h>
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#include <util.h>
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@ -12,33 +13,20 @@
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struct sprite terrain_sprites[MAX_TERRAIN_SPRITES];
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static int render_tile(const struct terrain_tile *const t, const short x,
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const short y)
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struct tile
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{
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static const struct tile
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{
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const struct sprite *s;
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int start, end;
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} tiles[] =
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{
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{
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.s = &terrain_sprites[ROOF1],
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.start = ROOF1_START,
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.end = ROOF1_END
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},
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const struct sprite *s;
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int start, end;
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};
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{
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.s = &terrain_sprites[ROOF2],
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.start = ROOF2_START,
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.end = ROOF2_END
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}
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};
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for (size_t i = 0; i < sizeof tiles / sizeof *tiles; i++)
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static int render_tile(const unsigned char id, const short x,
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const short y, const struct tile *const tiles, const size_t n)
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{
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for (size_t i = 0; i < n / n; i++)
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{
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const struct tile *const rt = &tiles[i];
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if (t->t >= rt->start && t->t <= rt->end)
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if (id >= rt->start && id <= rt->end)
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{
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sprite_get_or_ret(s, -1);
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@ -48,7 +36,7 @@ static int render_tile(const struct terrain_tile *const t, const short x,
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return -1;
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}
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const unsigned char pos = t->t - rt->start;
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const unsigned char pos = id - rt->start;
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const short tx = pos % TERRAIN_SZ, ty = pos / TERRAIN_SZ;
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s->x = x;
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@ -67,10 +55,41 @@ static int render_tile(const struct terrain_tile *const t, const short x,
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}
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}
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fprintf(stderr, "%s: unknown tile %#hhx\n", __func__, t->t);
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fprintf(stderr, "%s: unknown tile %#hhx\n", __func__, id);
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return -1;
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}
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static int render_ground(const struct terrain_tile *const t, const short x,
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const short y)
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{
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static const struct tile tiles[] =
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{
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#define TILE(t) {.s = &terrain_sprites[t], .start = t##_START, .end = t##_END}
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TILE(SIDEWALK),
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TILE(ROOF1),
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TILE(ROOF2)
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#undef TILE
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};
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return render_tile(t->t, x, y, tiles, sizeof tiles / sizeof *tiles);
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}
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static int render_object(const struct terrain_tile *const t, const short x,
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const short y)
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{
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if (!t->obj)
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return 0;
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static const struct tile tiles[] =
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{
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#define TILE(t) {.s = &terrain_sprites[t], .start = t##_START, .end = t##_END}
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TILE(GRASS),
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#undef TILE
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};
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return render_tile(t->obj, x, y, tiles, sizeof tiles / sizeof *tiles);
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}
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int terrain_render(const struct terrain_map *const map,
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const struct camera *const cam)
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{
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@ -101,7 +120,8 @@ int terrain_render(const struct terrain_map *const map,
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{
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const struct terrain_tile *const t = &map->m[y.i][x.i];
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if (render_tile(t, x.p, y.p))
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if (render_ground(t, x.p, y.p)
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|| render_object(t, x.p, y.p))
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return -1;
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}
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