cmake: Do not mkdir cdroot for non-PS1 builds
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@ -40,9 +40,6 @@ if(NOT PS1_BUILD)
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find_package(ENET 1.3 REQUIRED)
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endif()
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set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
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file(MAKE_DIRECTORY ${cdroot})
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if(PS1_BUILD)
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include("cmake/ps1.cmake")
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elseif(WIN9X_BUILD)
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@ -1,3 +1,5 @@
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set(cdroot ${CMAKE_BINARY_DIR})
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(cflags ${cflags} -Og)
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else()
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@ -1,5 +1,8 @@
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find_package(PSXSDK 0.7.1 REQUIRED)
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set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
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file(MAKE_DIRECTORY ${cdroot})
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target_compile_definitions(${PROJECT_NAME} PUBLIC FIXMATH_FAST_SIN PSXSDK_DEBUG)
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add_custom_target(exe ALL elf2exe ${PROJECT_NAME}
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${cdroot}/${PROJECT_NAME}.exe -mark="A homebrew game created with PSXSDK"
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@ -1,3 +1,5 @@
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set(cdroot ${CMAKE_BINARY_DIR})
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add_custom_command(OUTPUT ${cdroot}/${PROJECT_NAME}.exe
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COMMAND i386-mingw32-strip ${PROJECT_NAME}${CMAKE_EXECUTABLE_SUFFIX}
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-o ${cdroot}/${PROJECT_NAME}.exe
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