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<title>xavi/jancity/src, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=master</id>
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<updated>2024-01-30T00:16:04+00:00</updated>
<entry>
<title>player: Add missing header</title>
<updated>2024-01-30T00:16:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-30T00:13:56+00:00</published>
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<id>urn:sha1:c2e2343054e8d11ebaaf426d6ca105e79e93da6a</id>
<content type='text'>
As required by rand(3).
</content>
</entry>
<entry>
<title>human_player_gui.c: Rename on_exit to on_btn_exit</title>
<updated>2024-01-30T00:13:07+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-30T00:13:07+00:00</published>
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<id>urn:sha1:2d8a171ad5b5ec937bd686fc9be8e0a0b3fbfaaf</id>
<content type='text'>
Surprisingly, glibc declares on_exit(3) as a non-portable function on
stdlib.h.
</content>
</entry>
<entry>
<title>init.c: Add missing #include</title>
<updated>2024-01-30T00:12:57+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-30T00:12:51+00:00</published>
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<id>urn:sha1:da42dfab9f4980779f7dcb9139801d6a4903d033</id>
<content type='text'>
As required by PRIx8.
</content>
</entry>
<entry>
<title>Big rushed update</title>
<updated>2024-01-28T14:17:49+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-28T02:01:13+00:00</published>
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<id>urn:sha1:fd53c7da8c5f2b79b87f624e313ff508072361ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add unit sprites</title>
<updated>2024-01-28T03:12:46+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:53:11+00:00</published>
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<id>urn:sha1:e49e3073c67af785447ddb0ecbdc521b68cf3ea9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>terrain: Split tile/object rendering</title>
<updated>2024-01-28T03:12:45+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:10:35+00:00</published>
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<id>urn:sha1:db3ee0d63620bd42f27a6b359f0996df927481dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add btn_small</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:09:39+00:00</published>
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<id>urn:sha1:cd2b58b5619bf33deb99b0765f2d69969c61ed74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove stale unit and building types</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T13:14:37+00:00</published>
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</content>
</entry>
<entry>
<title>Define terrain rendering and loading</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T11:42:20+00:00</published>
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</content>
</entry>
<entry>
<title>gfx: Add return value to *_sort functions</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T12:41:14+00:00</published>
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</entry>
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