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<title>xavi/jancity/src/terrain, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
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<updated>2024-01-30T00:12:57+00:00</updated>
<entry>
<title>init.c: Add missing #include</title>
<updated>2024-01-30T00:12:57+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-30T00:12:51+00:00</published>
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<content type='text'>
As required by PRIx8.
</content>
</entry>
<entry>
<title>Big rushed update</title>
<updated>2024-01-28T14:17:49+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-28T02:01:13+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>terrain: Split tile/object rendering</title>
<updated>2024-01-28T03:12:45+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:10:35+00:00</published>
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<id>urn:sha1:db3ee0d63620bd42f27a6b359f0996df927481dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Define terrain rendering and loading</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T11:42:20+00:00</published>
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</content>
</entry>
<entry>
<title>Remove resource, tech and old game resources</title>
<updated>2024-01-27T16:38:11+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T14:58:53+00:00</published>
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<id>urn:sha1:0aef4f319caa2572d459b18e4e994122d53abcbe</id>
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</content>
</entry>
<entry>
<title>Deprecate memset(3) for zero-init</title>
<updated>2022-06-27T19:56:43+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-27T19:56:43+00:00</published>
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</content>
</entry>
<entry>
<title>terrain: fix wrong rendering</title>
<updated>2022-06-26T18:00:27+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-26T16:05:08+00:00</published>
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<content type='text'>
The older implementation would leave empty areas on the right side of
the screen.
</content>
</entry>
<entry>
<title>Implement sub-tile collboxes</title>
<updated>2022-03-30T06:28:47+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-30T06:28:47+00:00</published>
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These will be later used by the pathfinding algorithm.
</content>
</entry>
<entry>
<title>Rename MAP_{X|Y} to MAP_{W|H}</title>
<updated>2022-03-30T06:23:15+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-30T06:23:15+00:00</published>
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</content>
</entry>
<entry>
<title>terrain.c: use long for map coordinates</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-13T20:31:53+00:00</published>
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