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<title>xavi/jancity/src/pad, branch esp32</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=esp32</id>
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<updated>2024-01-30T00:16:18+00:00</updated>
<entry>
<title>WIP ESP32 port</title>
<updated>2024-01-30T00:16:18+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-29T22:58:04+00:00</published>
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<id>urn:sha1:a27a35bd778d9afe9f04e7aed69d950bc4d980e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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<id>urn:sha1:980858186149651df5543b6fc99a4f7db0cdd089</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<id>urn:sha1:e8dd951c6c2bc3f3496eec26192b9b81c062ca1a</id>
<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>ps1: Use exported target PSXSDK::PSXSDK</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:10:14+00:00</published>
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<id>urn:sha1:a091af05c6d5db45162baf2cedf7ecf883953c34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pad/CMakeLists.txt: add missing call to target_link_libraries()</title>
<updated>2022-06-07T22:36:23+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-07T22:16:44+00:00</published>
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<id>urn:sha1:7a92eb3eb674e54f8450f78ddb5717716bbf3116</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for keyboard and mouse</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-24T16:55:57+00:00</published>
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<id>urn:sha1:8f8c5df4f2421f65050cb630a8413013a2dae23e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add project source code</title>
<updated>2022-03-30T06:20:20+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-07-02T22:49:03+00:00</published>
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