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<title>xavi/jancity/src/mouse, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=master</id>
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<updated>2024-01-28T14:17:49+00:00</updated>
<entry>
<title>Big rushed update</title>
<updated>2024-01-28T14:17:49+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-28T02:01:13+00:00</published>
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<id>urn:sha1:fd53c7da8c5f2b79b87f624e313ff508072361ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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<id>urn:sha1:980858186149651df5543b6fc99a4f7db0cdd089</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<id>urn:sha1:e8dd951c6c2bc3f3496eec26192b9b81c062ca1a</id>
<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>ps1: Use exported target PSXSDK::PSXSDK</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:10:14+00:00</published>
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<id>urn:sha1:a091af05c6d5db45162baf2cedf7ecf883953c34</id>
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</content>
</entry>
<entry>
<title>Deprecate memset(3) over C99 compound literals for zero-init</title>
<updated>2022-06-26T18:00:27+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-26T17:50:32+00:00</published>
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<id>urn:sha1:b53db6f005b6a7d3b27a96a581dec7fdfe5b6d58</id>
<content type='text'>
Using memset(3) does not ensure pointers are assigned to NULL for all
platforms.
</content>
</entry>
<entry>
<title>Implement touch controls</title>
<updated>2022-03-31T04:50:33+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-30T06:36:16+00:00</published>
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<id>urn:sha1:ce8b1c43caf9e97fe0e93a51d6ca6b82460305d7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>sdl-1.2/mouse.c: fix right click events</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-03-09T16:47:35+00:00</published>
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<id>urn:sha1:aa355c0c0a49aa401432acb5aaf560230e56ca2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for keyboard and mouse</title>
<updated>2022-03-30T06:20:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-02-24T16:55:57+00:00</published>
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