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<title>xavi/jancity/src/keyboard, branch esp32</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=esp32</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/jancity/atom?h=esp32'/>
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<updated>2024-01-30T00:16:18+00:00</updated>
<entry>
<title>WIP ESP32 port</title>
<updated>2024-01-30T00:16:18+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-29T22:58:04+00:00</published>
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<id>urn:sha1:a27a35bd778d9afe9f04e7aed69d950bc4d980e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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<id>urn:sha1:980858186149651df5543b6fc99a4f7db0cdd089</id>
<content type='text'>
</content>
</entry>
<entry>
<title>keyboard: Add KEYBOARD_KEY_SLASH</title>
<updated>2022-09-23T02:20:57+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-23T02:20:57+00:00</published>
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<id>urn:sha1:04a526f92a6b77b44eed550f61e0c1a27f6b1f22</id>
<content type='text'>
</content>
</entry>
<entry>
<title>keyboard: Add new public functions</title>
<updated>2022-09-20T11:52:14+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-20T11:49:32+00:00</published>
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<id>urn:sha1:a01b22de747de67adfaa1e8ba221c94588963163</id>
<content type='text'>
These will be used by future commits.
</content>
</entry>
<entry>
<title>sdl-1.2: Remap missing keyboard keys</title>
<updated>2022-09-20T10:30:06+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-20T10:30:06+00:00</published>
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<id>urn:sha1:244ddd07c12c2024386f10731c7d1ea87604a454</id>
<content type='text'>
</content>
</entry>
<entry>
<title>keyboard_key.h: add more keys</title>
<updated>2022-09-20T10:29:45+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-20T10:29:45+00:00</published>
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<id>urn:sha1:cd96d3a9deaf73fa514027f71b27ebf4b4836e16</id>
<content type='text'>
</content>
</entry>
<entry>
<title>sdl-1.2: Remap SDLK_ESCAPE to KEYBOARD_KEY_ESC</title>
<updated>2022-09-16T18:35:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-16T18:35:04+00:00</published>
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<id>urn:sha1:985a1d4fd7042de742101e02dc9f37f78d024127</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<id>urn:sha1:e8dd951c6c2bc3f3496eec26192b9b81c062ca1a</id>
<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>ps1: Use exported target PSXSDK::PSXSDK</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:10:14+00:00</published>
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<id>urn:sha1:a091af05c6d5db45162baf2cedf7ecf883953c34</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Deprecate memset(3) over C99 compound literals for zero-init</title>
<updated>2022-06-26T18:00:27+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-26T17:50:32+00:00</published>
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<id>urn:sha1:b53db6f005b6a7d3b27a96a581dec7fdfe5b6d58</id>
<content type='text'>
Using memset(3) does not ensure pointers are assigned to NULL for all
platforms.
</content>
</entry>
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