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<title>xavi/jancity/src/gfx/sdl-1.2, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=master</id>
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<updated>2024-01-27T16:38:12+00:00</updated>
<entry>
<title>gfx: Add return value to *_sort functions</title>
<updated>2024-01-27T16:38:12+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T12:41:14+00:00</published>
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<id>urn:sha1:daf6f84ccdf817f7088aa527b4b37c2cca91c052</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid memory leak on failed realloc(3)</title>
<updated>2023-04-30T15:08:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2023-04-30T15:07:00+00:00</published>
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<id>urn:sha1:83aabf01858e733338fb72f96b28d955b459bbb3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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<id>urn:sha1:980858186149651df5543b6fc99a4f7db0cdd089</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gfx: Provide functions for fullscreen handling</title>
<updated>2022-09-23T02:12:56+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-23T02:12:56+00:00</published>
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<id>urn:sha1:06b1a3c58d95ad57f42ae38ef4e5c355949135c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<id>urn:sha1:e8dd951c6c2bc3f3496eec26192b9b81c062ca1a</id>
<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>SDL-1.2: Implement X mirroring for quads</title>
<updated>2022-07-14T23:35:46+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-14T22:59:44+00:00</published>
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<id>urn:sha1:24693bc9ed092130a01a76a62785f40582b11701</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Deprecate memset(3) in favour of C99 compound literals</title>
<updated>2022-07-14T23:03:31+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-14T22:55:22+00:00</published>
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</content>
</entry>
<entry>
<title>sdl-1.2: return to original dimensions on fullscreen exit</title>
<updated>2022-06-11T21:42:30+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-11T21:28:16+00:00</published>
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<id>urn:sha1:48428c2e4302e3f2fc566af565a31eacea06f0a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make gfx_draw return int</title>
<updated>2022-05-24T20:20:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-05-24T20:08:18+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Use realloc(3) directly</title>
<updated>2022-05-24T20:20:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-05-24T20:07:47+00:00</published>
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<content type='text'>
It is simply not true realloc(3) cannot be used with NULL pointers.
</content>
</entry>
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