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<title>xavi/jancity/cmake/win9x.cmake, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
<id>https://gitea.privatedns.org/xavi/jancity/atom?h=master</id>
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<updated>2024-01-27T16:38:10+00:00</updated>
<entry>
<title>cmake: Do not mkdir cdroot for non-PS1 builds</title>
<updated>2024-01-27T16:38:10+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:18:39+00:00</published>
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<id>urn:sha1:39ecbd690b2327db4328123f3f9a50c8492794ad</id>
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</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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<id>urn:sha1:980858186149651df5543b6fc99a4f7db0cdd089</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement net component</title>
<updated>2022-09-20T15:34:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-20T14:53:48+00:00</published>
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<id>urn:sha1:635d950efddde7a60edba75f7b4d5e0028e4c99a</id>
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</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>Create cdroot directory on common CMakeLists.txt</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:14:40+00:00</published>
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</entry>
<entry>
<title>Import SDL_gfx</title>
<updated>2022-07-14T23:03:36+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-14T22:53:00+00:00</published>
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</entry>
<entry>
<title>host.cmake, win9x.cmake: fetch libfixmath if missing</title>
<updated>2022-06-30T20:49:35+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-30T20:30:36+00:00</published>
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<entry>
<title>win9x.cmake: remove unneeded dependencies</title>
<updated>2022-06-07T22:36:26+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-07T22:20:33+00:00</published>
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<entry>
<title>win9x.cmake: use target commands for SDL and SDL_mixer</title>
<updated>2022-06-07T22:36:26+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-06-07T22:11:14+00:00</published>
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<id>urn:sha1:c607077c2266d34cadc956ae0cc5099d5e22dfe6</id>
<content type='text'>
Since libSDL.a and libSDL_mixer.a are compiled separately from this
project, some hacks had been used to get the build running. However,
this approach did not make proper use of target-level properties, which
are encouraged according to modern CMake standards over global-level
commands such as include_directories() or link_libraries().

OTOH, Win32 dependencies were being imported using link_libraries(), but
they in fact are SDL dependencies, so target_link_libraries() can be
used instead.
</content>
</entry>
<entry>
<title>Split CMakeLists.txt into platform-specific *.cmake</title>
<updated>2022-05-24T20:20:04+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-05-24T20:19:34+00:00</published>
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