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<title>xavi/jancity/CMakeLists.txt, branch master</title>
<subtitle>Entry for Global Game Jam 2024.
</subtitle>
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<updated>2024-01-27T16:38:10+00:00</updated>
<entry>
<title>cmake: Do not mkdir cdroot for non-PS1 builds</title>
<updated>2024-01-27T16:38:10+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-27T16:18:39+00:00</published>
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<id>urn:sha1:39ecbd690b2327db4328123f3f9a50c8492794ad</id>
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</content>
</entry>
<entry>
<title>Rename project</title>
<updated>2024-01-26T20:53:15+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2024-01-26T20:53:15+00:00</published>
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</content>
</entry>
<entry>
<title>WIP</title>
<updated>2022-11-01T15:26:16+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-27T15:03:06+00:00</published>
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</content>
</entry>
<entry>
<title>Implement net component</title>
<updated>2022-09-20T15:34:21+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-20T14:53:48+00:00</published>
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</entry>
<entry>
<title>Split CMakeLists.txt for src</title>
<updated>2022-09-16T18:29:47+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-16T18:29:47+00:00</published>
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</entry>
<entry>
<title>CMakeLists.txt: bump minimum CMake version</title>
<updated>2022-09-16T12:27:18+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-09-16T12:27:18+00:00</published>
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</content>
</entry>
<entry>
<title>Use find_package for SDL libraries</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:18:22+00:00</published>
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<content type='text'>
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.

Also, according to FindSDL.cmake, #include &lt;SDL.h&gt; is the preferred way
for portability reasons, instead of #include &lt;SDL/SDL.h&gt;, which is the
option that has been used so far.
</content>
</entry>
<entry>
<title>Create cdroot directory on common CMakeLists.txt</title>
<updated>2022-07-23T02:23:05+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T02:14:40+00:00</published>
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<id>urn:sha1:8b9822c013e12822bfac0b6c6829da841622b867</id>
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</content>
</entry>
<entry>
<title>CMakeLists.txt: Define rts as a C-only project</title>
<updated>2022-07-23T02:16:57+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-23T01:55:59+00:00</published>
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<id>urn:sha1:0b201a49f6841ac4a061f7b5e94870758bd65c20</id>
<content type='text'>
While it is true "extern C" is used on all headers, there is no need for
CMake to check the C++ compiler.
</content>
</entry>
<entry>
<title>Import SDL_gfx</title>
<updated>2022-07-14T23:03:36+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2022-07-14T22:53:00+00:00</published>
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