#ifndef SFX_HEADER__ #define SFX_HEADER__ /* ************************************* * Includes * *************************************/ #include "Global_Inc.h" #include "System.h" /* ************************************* * Defines * *************************************/ /* ************************************* * Structs and enums * *************************************/ typedef enum { INTRO_TRACK = 2, GAMEPLAY_TRACK1, GAMEPLAY_TRACK2, GAMEPLAY_FIRST_TRACK = GAMEPLAY_TRACK1, GAMEPLAY_LAST_TRACK = GAMEPLAY_TRACK2 }MUSIC_TRACKS; /* ************************************* * Global prototypes * *************************************/ void SfxPlaySound(SsVag* sound); bool SfxUploadSound(const char* file_path, SsVag* vag); void SfxPlayTrack(MUSIC_TRACKS track); void SfxStopMusic(void); #endif //SFX_HEADER__