#ifndef __GAME_GUI_HEADER__ #define __GAME_GUI_HEADER__ /* ************************************* * Includes * *************************************/ #include "Global_Inc.h" #include "System.h" #include "GameStructures.h" #include "Gfx.h" #include "Game.h" /* ************************************* * Defines * *************************************/ /* ************************************* * Structs and enums * *************************************/ /* ************************************* * Global variables * *************************************/ /* ************************************* * Global prototypes * *************************************/ void GameGuiInit(void); bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer); bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* ptrPlayer); void GameGuiBubble(TYPE_FLIGHT_DATA* ptrFlightData); void GameGuiClock(uint8_t hour, uint8_t min); void GameGuiActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData); void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData); void GameGuiCalculateSlowScore(void); void GameGuiShowScore(void); void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer); void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData); bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer); void GameGuiAircraftCollision(TYPE_PLAYER* ptrPlayer); #endif //__GAME_GUI_HEADER__