#ifndef GAME_GUI_HEADER__ #define GAME_GUI_HEADER__ /* ************************************* * Includes * *************************************/ #include "Global_Inc.h" #include "GameStructures.h" /* ************************************* * Defines * *************************************/ /* ************************************* * Structs and enums * *************************************/ /* ************************************* * Global variables * *************************************/ /* ************************************* * Global prototypes * *************************************/ void GameGuiInit(void); bool GameGuiPauseDialog(const TYPE_PLAYER* const ptrPlayer); bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* const ptrPlayer); void GameGuiBubble(TYPE_FLIGHT_DATA* const ptrFlightData); void GameGuiClock(uint8_t hour, uint8_t min); void GameGuiActiveAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData); void GameGuiActiveAircraftPage(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData); void GameGuiCalculateSlowScore(void); void GameGuiShowScore(void); void GameGuiDrawUnboardingSequence(TYPE_PLAYER* const ptrPlayer); void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData); bool GameGuiFinishedDialog(TYPE_PLAYER* const ptrPlayer); void GameGuiAircraftCollision(TYPE_PLAYER* const ptrPlayer); void GameGuiBubbleShow(void); void GameGuiShowPassengersLeft(TYPE_PLAYER* const ptrPlayer); void GameGuiCalculateNextAircraftTime(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData); #endif //GAME_GUI_HEADER__