#ifndef __GAME_HEADER__ #define __GAME_HEADER__ /* ************************************* * Includes * *************************************/ #include "Global_Inc.h" #include "GameStructures.h" #include "LoadMenu.h" #include "System.h" #include "Camera.h" #include "Aircraft.h" #include "GameGui.h" /* ************************************* * Defines * *************************************/ #define PLAYER_ONE 0 #define PLAYER_TWO 1 #define MAX_PLAYERS (PLAYER_TWO + 1) #define TILE_SIZE 64 #define TILE_SIZE_BIT_SHIFT 6 /* ************************************* * Global variables * *************************************/ extern bool GameStartupFlag; extern TYPE_PLAYER PlayerData[]; /* ************************************* * Global prototypes * *************************************/ void Game(bool two_players); char* GetGameLevelTitle(void); void GameSetTime(uint8_t hour, uint8_t minutes); bool GameTwoPlayersActive(void); uint8_t GameGetFirstActiveAircraft(void); uint8_t GameGetLastActiveAircraft(void); uint8_t GameGetLevelColumns(void); fix16_t GameGetXFromTile(uint16_t tile); fix16_t GameGetYFromTile(uint16_t tile); short GameGetXFromTile_short(uint16_t tile); short GameGetYFromTile_short(uint16_t tile); FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index); uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS * IsoPos); FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx); uint32_t GameGetScore(void); bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos); void GameRemoveFlight(uint8_t idx, bool successful); void GameCalculateRemainingAircraft(void); void GameAircraftCollision(uint8_t AircraftIdx); #endif //__GAME_HEADER__