#ifndef __CAM_HEADER__ #define __CAM_HEADER__ /* ************************************* * Includes * *************************************/ #include "Global_Inc.h" #include "GameStructures.h" /* ************************************* * Defines * *************************************/ /* ************************************* * Global prototypes * *************************************/ void CameraInit(TYPE_PLAYER* ptrPlayer); void CameraHandler(TYPE_PLAYER* ptrPlayer); void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr); void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect); TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* ptrPlayer); void CameraMoveToIsoPos(TYPE_PLAYER* ptrPlayer, TYPE_ISOMETRIC_POS IsoPos); #endif //__CAM_HEADER__