From f9f9924566e82aae02817a2fbc7962764f5418c3 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Tue, 27 Jun 2017 00:58:12 +0200 Subject: * Reduced tileset sprite size from 64x64 to 64x48. * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes. --- Source/LoadMenu.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Source/LoadMenu.c') diff --git a/Source/LoadMenu.c b/Source/LoadMenu.c index b7e0a92..5081ac3 100644 --- a/Source/LoadMenu.c +++ b/Source/LoadMenu.c @@ -88,6 +88,7 @@ static GsRectangle LoadMenuBarRect; static char* LoadMenuFiles[] = { "cdrom:\\DATA\\SPRITES\\PLANE.TIM;1", "cdrom:\\DATA\\SPRITES\\LOADING.TIM;1", "cdrom:\\DATA\\FONTS\\FONT_2.FNT;1" }; + static void * LoadMenuDest[] = {(GsSprite*)&LoadMenuPlaneSpr, (GsSprite*)&LoadMenuTitleSpr, (TYPE_FONT*)&SmallFont }; @@ -387,8 +388,8 @@ void ISR_LoadMenuVBlank(void) LoadMenuPlaneSpr.w = PLANE_SIZE; LoadMenuPlaneSpr.h = PLANE_SIZE; - LoadMenuPlaneSpr.u = PLANE_U; - LoadMenuPlaneSpr.v = PLANE_V; + //LoadMenuPlaneSpr.u = PLANE_U; + //LoadMenuPlaneSpr.v = PLANE_V; GsSortSprite(&LoadMenuPlaneSpr); -- cgit v1.2.3