From f9f9924566e82aae02817a2fbc7962764f5418c3 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Tue, 27 Jun 2017 00:58:12 +0200 Subject: * Reduced tileset sprite size from 64x64 to 64x48. * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes. --- Source/Gfx.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Gfx.h') diff --git a/Source/Gfx.h b/Source/Gfx.h index 409c971..3ee9bce 100644 --- a/Source/Gfx.h +++ b/Source/Gfx.h @@ -76,6 +76,10 @@ void GfxSetGlobalLuminance(uint8_t value); void GfxIncreaseGlobalLuminance(int8_t step); +void GfxButtonSetFlags(uint8_t flags); + +void GfxButtonRemoveFlags(uint8_t flags); + int GfxRotateFromDegrees(int deg); void GfxDrawButton(short x, short y, unsigned short btn); -- cgit v1.2.3