From 7d14b5036066d9391d52ab73ca4b26c03e3cb6c2 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Wed, 3 Jan 2018 21:17:28 +0100 Subject: * Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly. * GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list. * GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures. * Game.c: added call to new function GameGuiCalculateNextAircraftTime(). --- Source/Exe/AIRPORT.elf | Bin 330072 -> 330500 bytes Source/Exe/AIRPORT.iso | Bin 1478656 -> 1480704 bytes 2 files changed, 0 insertions(+), 0 deletions(-) (limited to 'Source/Exe') diff --git a/Source/Exe/AIRPORT.elf b/Source/Exe/AIRPORT.elf index bae28c4..33a2f5e 100644 Binary files a/Source/Exe/AIRPORT.elf and b/Source/Exe/AIRPORT.elf differ diff --git a/Source/Exe/AIRPORT.iso b/Source/Exe/AIRPORT.iso index 7e7b4cf..34ceefa 100644 Binary files a/Source/Exe/AIRPORT.iso and b/Source/Exe/AIRPORT.iso differ -- cgit v1.2.3