From 4eaa6c091f97ca3455b2ae48a5f68867c0f7768e Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Tue, 26 Dec 2017 22:18:37 +0100 Subject: * Slight optimization: all comparations against true are now compared against != false. + Added a provisional background during gameplay (still WIP). * Map editor now allows creating a map. --- Source/EndAnimation.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/EndAnimation.c') diff --git a/Source/EndAnimation.c b/Source/EndAnimation.c index c60bf30..582dc17 100644 --- a/Source/EndAnimation.c +++ b/Source/EndAnimation.c @@ -184,7 +184,7 @@ void EndAnimationSquares(void) sqPos[randInd] = true; sqCounter--; - while (sqPos[maxIndex] == true) + while (sqPos[maxIndex] != false) { // Lower maximum value for rand() so that it's // easier to spot new empty index on next iteration. @@ -209,7 +209,7 @@ void EndAnimationSquares(void) { for (j = 0; j < END_ANIMATION_SQUARES_TOTAL ; j++) { - if (sqPos[j] == true) + if (sqPos[j] != false) { EndAnimationRect.x = ((j) << END_ANIMATION_SQUARES_SIZE_BITSHIFT) - (short)( (j / END_ANIMATION_SQUARES_PER_ROW) * -- cgit v1.2.3