From f9f9924566e82aae02817a2fbc7962764f5418c3 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Tue, 27 Jun 2017 00:58:12 +0200 Subject: * Reduced tileset sprite size from 64x64 to 64x48. * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes. --- Source/Camera.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Camera.c') diff --git a/Source/Camera.c b/Source/Camera.c index db01dec..52c7fd7 100644 --- a/Source/Camera.c +++ b/Source/Camera.c @@ -39,10 +39,6 @@ void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr) void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect) { - dprintf("Rectangle {%d, %d}\n", - rect->x, - rect->y ); - rect->x += (short)ptrPlayer->Camera.X_Offset; rect->y += (short)ptrPlayer->Camera.Y_Offset; } -- cgit v1.2.3