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* * Added some comments on Game.c.XaviDCR922017-08-091-9/+29
| | | | | | * Some performance optimizations on Game.c (removed unneeded "for" loops). * Timer 2 is now handler (ISR still not working). * SYSTEM.CNF: EVENT parameter increased to 7.
* * Include directives are now moved to .c instead of .h, as it should really ↵XaviDCR922017-08-061-15/+67
| | | | | | | | | be... * Makefile now rebuilds needed targets on modified header files. * Some more work on GameEmergencyMode(). * Initial work on PSX mouse auto detection. * Prototypes for RCNT2 I_MASK bit handling.
* * Added comments on System.XaviDCR922017-07-271-10/+282
| | | | | | | * Files needed for Game are now only loaded once, except from LEVEL1.PLT. * Added DevMenu to get debug info. * ISR_LoadMenuVBlank() does not stop when accessing SIO. * On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
* + Added support for SIO (Serial Input Output).XaviDCR922017-07-201-22/+60
| | | | * On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
* * Reduced tileset sprite size from 64x64 to 64x48.XaviDCR922017-06-271-1/+13
| | | | | | * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes.
* * Tried to get some work done in MapEditor with no success so far.XaviDCR922017-06-111-7/+1
| | | | | | * Timers with no repeat flag were being set to NULL, but this is not actually desired! * Reenabled transparency for aircraft shadow. * Deprecated NotificationRequest flags, and replaced by system timer handling.
* * Implemented aircraft collision. But it would not detect collision in some ↵XaviDCR922017-06-061-5/+20
| | | | | | | | cases. * Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces). * SelectedAircraft index now increases or decreases automatically on aircraft added/removed. * Started writing Plt generation routines. Still a lot of work TODO.
* * More passengers by correct sequence are unboarded.XaviDCR922017-06-031-9/+247
| | | | | | | * Aircraft should not be removed on State == STATE_APPROACH. * Initial implementation for finished game. * Added some comments on System.c. * GameGuiPrepareNotificationString() deprecated.
* * Added more aircraft on LEVEL1.PLT.XaviDCR922017-05-271-7/+8
| | | | | | * Unboarding state now totally implemented. * (Bugfix): Incorrect aircraft was selected on ShowAircraftData. * Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
* * Implemented remaining time for flights.XaviDCR922017-05-251-2/+2
| | | | | * Initial STATE_UNBOARDING implementation. Still some work to do. * Added score logic.
* * Aircraft state was not being transferred ciclically from Game to Aircraft ↵XaviDCR922017-05-241-6/+6
| | | | | | | | | | module. * Improved detection of target reaching for Aircraft.c. * Cursor is now displayed correctly on both 1-player and 2-player mode. * Fixed behaviour for locking/unlocking aircraft. * Fixed menus for 2-player mode. * Minor fixes and improvements.
* * Split screen from now on is only calling GsDrawList() once. The reason for ↵XaviDCR922017-05-221-8/+8
| | | | | | | | | this is that now DMA is used instead of GPIO for drawenv/dispenv management. * (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management). * (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray. * Timers are now updated every 100 ms instead of every second. * Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
* * Added some comments on System.XaviDCR922017-05-011-16/+129
| | | | | | | * New routine PadOneKeySinglePress() and PadTwoKeySinglePress(). * Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint. * When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case. * For PLT files, actual tile needs to be set instead of parking number.
* * Updated.XaviDCR922017-02-041-0/+0
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* Initial commitXavier Del Campo2017-02-041-0/+517