aboutsummaryrefslogtreecommitdiff
path: root/Source/System.c
Commit message (Collapse)AuthorAgeFilesLines
* Added "const" qualifier to some functions.Xavier ASUS2018-11-181-6/+12
| | | | | "cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space. Some minor optimizations.
* * Game can now compile without PSXSDK_DEBUG flag.XaviDCR922018-03-261-4/+5
| | | | * RCNT2 ISR is now disabled as soon as SystemLoadFileIntoBuffer() is called. Hopefully that will avoid problems with real HW.
* * Increased number of events on SYSTEM.CNF.XaviDCR922018-03-221-1/+8
| | | | Minor changes?
* - .iso files are now ignored.XaviDCR922018-03-201-18/+2
| | | | | - Removed deprecated functions from System.c. * Minor changes.
* * System.c: Root counters are finally working, YAY!XaviDCR922018-03-171-10/+14
| | | | | * Sfx.c: SfxStopMusic() was relying on global timer to be increased under ISR, but this is not true anymore! * Other minor changes on EndAnimation.c.
* * Menu.c: bugfix for PLT level list.XaviDCR922018-03-101-9/+9
| | | | * Minor: added whitespace to "sizeof" operand.
* + Added Message module, used for tutorials.XaviDCR922018-02-251-1/+1
| | | | | | | + Added first tutorial level. * Font now inserts line feed automatically if the next word is too long to fit. * Gfx.c: added primitive list double buffering in order to gain some performance. * MapEditor: now airport can be defined inside the tool.
* * Menu.c: when 1Player/2Player buttons are pressed, level list is now shown.XaviDCR922017-12-301-0/+18
| | | | * System.c/System.h: new prototype SystemGetFileBasename().
* * RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.XaviDCR922017-12-291-48/+10
| | | | | | * Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
* * Slight optimization: all comparations against true are now compared ↵XaviDCR922017-12-261-4/+4
| | | | | | | against != false. + Added a provisional background during gameplay (still WIP). * Map editor now allows creating a map.
* * Removed unneeded -g flag from Makefile.XaviDCR922017-09-161-1/+1
| | | | | | | * Aircraft now prevents collision against other aircraft if state == STATE_TAXIING. * Game: new event handlers for new Aircraft collision prevention algorithm. * Font: although not compulsory, _blend_effect_lum should be volatile. * Other minor changes.
* * Trimmed ending whitespaces.XaviDCR922017-09-161-229/+229
| | | | * Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
* * Minor changes (spaces between "if"/"for"... instructions).XaviDCR922017-08-301-31/+31
| | | | + Added output ELF file with debugging symbols for nocash.
* * (Bugfix): ptrPlayer->SelectedAircraft was not being updated correctly when ↵XaviDCR922017-08-191-1/+1
| | | | | | | | | new aircraft appeared. * (Bugfix): PltParser was casting remaining time to uint8_t instead of uint16_t. * Reduced file buffer size to original value. * GfxDrawButton(): L1/R1/L2/R2 text is now printed on top of Lx/Rx button. * Other minor changes.
* * Added more comments.XaviDCR922017-08-181-1/+1
| | | | | * Radio chatter sounds. * Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
* + Documentation about sound sources.XaviDCR922017-08-141-0/+114
| | | | | | | | * Sine-like effect used for runways now moved to SystemCalculateSine(). * Bugfix: ptrPlayer->FlightDataPage is now decreased if there aren't enough active aircraft. * On main menu, 2 players option is now disabled if pad 2 is disconnected. * More work on FPS measurement (not working yet). * Number of used SPU voices is now returned on SfxUploadSound().
* * IMASK is now accessed as volatile variable.XaviDCR922017-08-111-1/+6
| | | | * Other minor changes.
* + System timer functions now moved to a separate source file, Timer.c/Timer.h.XaviDCR922017-08-101-155/+3
| | | | | * Added some more comments on Game.c. * On GamePathToTile(), duplicate checks for existing tile have been replaced by calls to GameWaypointCheckExisting().
* * Added some comments on Game.c.XaviDCR922017-08-091-9/+29
| | | | | | * Some performance optimizations on Game.c (removed unneeded "for" loops). * Timer 2 is now handler (ISR still not working). * SYSTEM.CNF: EVENT parameter increased to 7.
* * Include directives are now moved to .c instead of .h, as it should really ↵XaviDCR922017-08-061-15/+67
| | | | | | | | | be... * Makefile now rebuilds needed targets on modified header files. * Some more work on GameEmergencyMode(). * Initial work on PSX mouse auto detection. * Prototypes for RCNT2 I_MASK bit handling.
* * Added comments on System.XaviDCR922017-07-271-10/+282
| | | | | | | * Files needed for Game are now only loaded once, except from LEVEL1.PLT. * Added DevMenu to get debug info. * ISR_LoadMenuVBlank() does not stop when accessing SIO. * On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
* + Added support for SIO (Serial Input Output).XaviDCR922017-07-201-22/+60
| | | | * On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
* * Reduced tileset sprite size from 64x64 to 64x48.XaviDCR922017-06-271-1/+13
| | | | | | * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes.
* * Tried to get some work done in MapEditor with no success so far.XaviDCR922017-06-111-7/+1
| | | | | | * Timers with no repeat flag were being set to NULL, but this is not actually desired! * Reenabled transparency for aircraft shadow. * Deprecated NotificationRequest flags, and replaced by system timer handling.
* * Implemented aircraft collision. But it would not detect collision in some ↵XaviDCR922017-06-061-5/+20
| | | | | | | | cases. * Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces). * SelectedAircraft index now increases or decreases automatically on aircraft added/removed. * Started writing Plt generation routines. Still a lot of work TODO.
* * More passengers by correct sequence are unboarded.XaviDCR922017-06-031-9/+247
| | | | | | | * Aircraft should not be removed on State == STATE_APPROACH. * Initial implementation for finished game. * Added some comments on System.c. * GameGuiPrepareNotificationString() deprecated.
* * Added more aircraft on LEVEL1.PLT.XaviDCR922017-05-271-7/+8
| | | | | | * Unboarding state now totally implemented. * (Bugfix): Incorrect aircraft was selected on ShowAircraftData. * Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
* * Implemented remaining time for flights.XaviDCR922017-05-251-2/+2
| | | | | * Initial STATE_UNBOARDING implementation. Still some work to do. * Added score logic.
* * Aircraft state was not being transferred ciclically from Game to Aircraft ↵XaviDCR922017-05-241-6/+6
| | | | | | | | | | module. * Improved detection of target reaching for Aircraft.c. * Cursor is now displayed correctly on both 1-player and 2-player mode. * Fixed behaviour for locking/unlocking aircraft. * Fixed menus for 2-player mode. * Minor fixes and improvements.
* * Split screen from now on is only calling GsDrawList() once. The reason for ↵XaviDCR922017-05-221-8/+8
| | | | | | | | | this is that now DMA is used instead of GPIO for drawenv/dispenv management. * (PSXSDK internals): incorrect bit shifting was being made on 0xE3 and 0xE4 GPU instructions (drawenv management). * (Bugfix): Timers were not being reset properly because pad1_cheat_timer and pad2_cheat_timer were being accidentally reset to NULL on calling memset() for cheatsArray. * Timers are now updated every 100 ms instead of every second. * Mouse sprite should be now drawn on X_SCREEN_RESOLUTION >> 2 in 2-player mode. TODO: check why this isn't working!
* * Added some comments on System.XaviDCR922017-05-011-16/+129
| | | | | | | * New routine PadOneKeySinglePress() and PadTwoKeySinglePress(). * Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint. * When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case. * For PLT files, actual tile needs to be set instead of parking number.
* * Updated.XaviDCR922017-02-041-0/+0
|
* Initial commitXavier Del Campo2017-02-041-0/+517