| Commit message (Collapse) | Author | Age | Files | Lines |
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Added BUILDING_ATC_LOC.
Added more levels.
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Building edition is now supported on MapEditor!
LEVEL2.LVL now has some buildings laying around.
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Fixed some serious issues regarding building and tile data.
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Created QList<QGraphicsTextItem*> so dynamically-allocated objects are safely deleted on the destructor.
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Windows-like path was being incorrectly used.
Added tileset.ini
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+ Added first tutorial level.
* Font now inserts line feed automatically if the next word is too long to fit.
* Gfx.c: added primitive list double buffering in order to gain some performance.
* MapEditor: now airport can be defined inside the tool.
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* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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* Aircraft.c: aircraft direction is now set according to runway direction when aircraft is created.
* Game.c: TILE_PARKING_2 was not included on AcceptedTiles[].
* Game.c: GameAssignRunwaytoAircraft() was not looking up runway exit/entry points correctly.
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the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
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* Tiles can be now modified runtime.
+ tileset.ini now allows configuring tileset layout in an easy way.
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