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* Some important bugfixes.Xavier ASUS2018-11-291-1/+1
| | | | | Added BUILDING_ATC_LOC. Added more levels.
* TILE_TAXIWAY_CORNER_GRASS_3 added to accepted tiles list.Xavier ASUS2018-11-271-1/+1
| | | | | Building edition is now supported on MapEditor! LEVEL2.LVL now has some buildings laying around.
* Removed city background.Xavier ASUS2018-11-251-1/+1
| | | | Fixed some serious issues regarding building and tile data.
* Minor improvementsXavier ASUS2018-11-231-1/+1
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* gscene and ui are now allocated on the stack and not the heap.Xavier ASUS2018-11-231-0/+1
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* Some cosmetic changes and improved const-correctness.Xavier ASUS2018-11-231-1/+1
| | | | Created QList<QGraphicsTextItem*> so dynamically-allocated objects are safely deleted on the destructor.
* Minor improvements and optimizations.Xavier ASUS2018-11-231-1/+1
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* Removed warning caused by implicit casting from double to int.Xavier ASUS2018-11-181-2/+2
| | | | | Windows-like path was being incorrectly used. Added tileset.ini
* + Added Message module, used for tutorials.XaviDCR922018-02-251-1/+1
| | | | | | | + Added first tutorial level. * Font now inserts line feed automatically if the next word is too long to fit. * Gfx.c: added primitive list double buffering in order to gain some performance. * MapEditor: now airport can be defined inside the tool.
* * Aircraft.c: taxiing speed has been doubled.XaviDCR922018-01-021-1/+1
| | | | | | | * Game.c: GameRenderLevel() renamed to GameRenderTerrain(). * Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process. * Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype. * GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
* * RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.XaviDCR922017-12-291-1/+1
| | | | | | * Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
* * Aircraft.c: invalid XYZ position was calculated if runway direction != EAST.XaviDCR922017-12-291-1/+1
| | | | | | * Aircraft.c: aircraft direction is now set according to runway direction when aircraft is created. * Game.c: TILE_PARKING_2 was not included on AcceptedTiles[]. * Game.c: GameAssignRunwaytoAircraft() was not looking up runway exit/entry points correctly.
* * New LEVEL2.LVL was not being displayed correctly as I forgot to include ↵XaviDCR922017-12-291-1/+1
| | | | | | | the new tiles on Game.c. * Some work done on runway exit detection, but still TODO. * Minor change in LoadMenu.c.
* * Added "Save map" function to MapEditor.XaviDCR922017-12-271-1/+1
| | | | | * Tiles can be now modified runtime. + tileset.ini now allows configuring tileset layout in an easy way.
* * Updated.XaviDCR922017-02-041-0/+0
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* Initial commitXavier Del Campo2017-02-041-0/+2