| Commit message (Collapse) | Author | Age | Files | Lines |
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* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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* Aircraft.c: aircraft direction is now set according to runway direction when aircraft is created.
* Game.c: TILE_PARKING_2 was not included on AcceptedTiles[].
* Game.c: GameAssignRunwaytoAircraft() was not looking up runway exit/entry points correctly.
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the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
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* Tiles can be now modified runtime.
+ tileset.ini now allows configuring tileset layout in an easy way.
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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* Timers with no repeat flag were being set to NULL, but this is not actually desired!
* Reenabled transparency for aircraft shadow.
* Deprecated NotificationRequest flags, and replaced by system timer handling.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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