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* * Include directives are now moved to .c instead of .h, as it should really ↵XaviDCR922017-08-061-0/+5
| | | | | | | | | be... * Makefile now rebuilds needed targets on modified header files. * Some more work on GameEmergencyMode(). * Initial work on PSX mouse auto detection. * Prototypes for RCNT2 I_MASK bit handling.
* * Added comments on System.XaviDCR922017-07-271-7/+8
| | | | | | | * Files needed for Game are now only loaded once, except from LEVEL1.PLT. * Added DevMenu to get debug info. * ISR_LoadMenuVBlank() does not stop when accessing SIO. * On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
* + Added support for SIO (Serial Input Output).XaviDCR922017-07-201-15/+15
| | | | * On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
* * Added font spacing parameter.XaviDCR922017-06-281-1/+3
| | | | | | * Removed obsolete, unused functions. * Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once. * Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
* * Reduced tileset sprite size from 64x64 to 64x48.XaviDCR922017-06-271-2/+3
| | | | | | * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes.
* * Implemented aircraft collision. But it would not detect collision in some ↵XaviDCR922017-06-061-6/+6
| | | | | | | | cases. * Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces). * SelectedAircraft index now increases or decreases automatically on aircraft added/removed. * Started writing Plt generation routines. Still a lot of work TODO.
* * Updated.XaviDCR922017-02-041-0/+0
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* Initial commitXavier Del Campo2017-02-041-0/+523