| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
be...
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
|
| |
|
|
|
|
|
| |
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
|
| |
|
|
| |
* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
|
| |
|
|
|
|
| |
* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
|
| |
|
|
|
|
| |
* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
|
| |
|
|
|
|
|
|
| |
cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
|
| | |
|
| |
|