| Commit message (Collapse) | Author | Age | Files | Lines |
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Improved const-correctness and scope for some variables.
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"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
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* Minor: added whitespace to "sizeof" operand.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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caused a game crash. Bugfix: aircraft did not stop when DIR_SOUTH.
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* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
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+ Added output ELF file with debugging symbols for nocash.
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* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
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* Sine-like effect used for runways now moved to SystemCalculateSine().
* Bugfix: ptrPlayer->FlightDataPage is now decreased if there aren't enough active aircraft.
* On main menu, 2 players option is now disabled if pad 2 is disconnected.
* More work on FPS measurement (not working yet).
* Number of used SPU voices is now returned on SfxUploadSound().
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* Other minor changes.
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be...
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
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* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
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* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
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* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
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* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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