| Commit message (Collapse) | Author | Age | Files | Lines |
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Added BUILDING_ATC_LOC.
Added more levels.
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* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
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"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
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* GameGui.c: status shown on aircraft list is now summarized on a table.
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I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
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* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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* Aircraft.c: aircraft direction is now set according to runway direction when aircraft is created.
* Game.c: TILE_PARKING_2 was not included on AcceptedTiles[].
* Game.c: GameAssignRunwaytoAircraft() was not looking up runway exit/entry points correctly.
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
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* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
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* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
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* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
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* Timers with no repeat flag were being set to NULL, but this is not actually desired!
* Reenabled transparency for aircraft shadow.
* Deprecated NotificationRequest flags, and replaced by system timer handling.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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spawned.
* Initial implementation for minimum spawn time in parkings.
* GfxIsGPUBusy() check added for MemCard.
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GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
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* Initial implementation to show passengers left when entering correct sequence.
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* Added new runway holding point tiles.
* Bugfixes in last key single pressed.
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* Unboarding state now totally implemented.
* (Bugfix): Incorrect aircraft was selected on ShowAircraftData.
* Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
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* Initial STATE_UNBOARDING implementation. Still some work to do.
* Added score logic.
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module.
* Improved detection of target reaching for Aircraft.c.
* Cursor is now displayed correctly on both 1-player and 2-player mode.
* Fixed behaviour for locking/unlocking aircraft.
* Fixed menus for 2-player mode.
* Minor fixes and improvements.
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* Added new "Id" parameter in TYPE_PLAYER structure. Not ideal, but needed nevertheless.
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* New prototypes for Gfx. Still preliminar, but make split screen work.
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* New routine PadOneKeySinglePress() and PadTwoKeySinglePress().
* Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint.
* When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case.
* For PLT files, actual tile needs to be set instead of parking number.
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