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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
commitf5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch)
tree7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/GameStructures.h
parent30b18fd262038f3ffaf24ad9884e1e121850019b (diff)
downloadairport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added. * New state STATE_ENTERING_RWY. * GameGuiActiveAircraftList has been moved from GameGui to Game module. * Active aircraft list for each player is now updated each time that a new flight either appears or disappears. * Other minor fixes.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index 34f5697..4d88c48 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -38,6 +38,7 @@ typedef enum t_flstate
STATE_UNBOARDING,
STATE_TAXIING,
STATE_HOLDING_RWY,
+ STATE_ENTERING_RWY,
STATE_READY_FOR_TAKEOFF,
STATE_TAKEOFF,
STATE_CLIMBING,